mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* UIControllerManager Implemented UI Controller Manager * added fetch function * added note * Hiding some internal stuff * Implemented event on gamestate switch for ui * Fix serialization field assigner emit * fixing issues with ILEmitter stuff * AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Blame Smug * fixing nullref * Add checking for no backing field / property for ui system dependencies * fixes Gamestate detection * Implemented event on UIControllers on system load * Updated systemload/unload listeners * Had this backwards lol * Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs * Created UI Window management system - A manager that allows for easy creation and access of popup or gamestate windows * Changing to use basewindow instead of default window * Implemented UI Theming that isn't ass * Updated default theme loading and validation * Added path validation for themes * Implemented UI Themes * Implemented UI Theme prototypes * Implementing theming for texture buttons and Texturerects * fixing server error * Remove IUILink * Implemented default theme overriding and theme colors * Fixing sandbox lul * Added error for not finding UITheme * fixing setting default theme in content * Move entity and tile spawn window logic to controllers * Add 2 TODOs * Merge fixes * Add IOnStateChanged for UI controllers * Fix inventory window being slow to open Caches resources when the UI theme is changed * Remove caching on theme change The real fix was fixing the path for resources * Remove test method * Fix crash when controllers implement non generic interfaces * Add controllers frame update * Split UserInterfaceManager into partials - Created UI screen * Converted more UI managers into partials * Setup UIScreen manager system * Added some widget utility funcs updated adding widgets * Started removing HUDManager * Moved UiController Manager to Partials Finished moving all UIController code to UIManager * Fixed screen loading * Fixed Screen scaling * Fixed Screen scaling cleanup * wat * IwantToDie * Fixed resolving ResourceCache instead of IResourceCache * Split IOnStateChanged into IOnStateEntered and IOnStateExited * Implemented helpers for adjusting UIAutoscale for screens * Fixed autoscale, removed archiving from autoscale * Implemented popups and adjusted some stuff * Fixing some popup related shinanegans * Fixing some draw order issues * fixing dumb shit * Fix indentation in UserInterfaceManager.Input.cs * Moved screen setup to post init (run after content) * Fix updating theme * Merge fixes * Fix resolving sprite system on control creation * Fix min size of tile spawn window * Add UIController.Initialize method * https://tenor.com/view/minor-spelling-mistake-gif-21179057 * Add doc comment to UIController * Split UIController.cs and UISystemDependency.cs into their own files * Add more documentation to ui controllers * Add AttributeUsage to UISystemDependencyAttribute * Fix method naming * Add documentation for assigners * Return casted widgets where relevant * Fix entity spawner scroll (#1) * Add CloseOnClick and CloseOnEscape for popups * Remove named windows and popups * Cleanup controller code * Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded * Add more docs to state and system change interfaces * Fixing Window issues * Fixing some window fuckery * Added OnOpen event to windows, updated sandbox window Sandbox windows now persist values and positions * Recurse through controls to register widgets (#2) * Allow path to be folder * Fix local player shutdown * Fixing escape menu * Fix backing field in DataDefinition.Emitters * Ent+Tile spawn no crash * Skip no-spawn in entity spawn menu Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com>
352 lines
11 KiB
C#
352 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.GameObjects;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using static Robust.Client.UserInterface.Controls.LineEdit;
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namespace Robust.Client.UserInterface.Controllers.Implementations;
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public sealed class EntitySpawningUIController : UIController
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{
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[Dependency] private readonly IPlacementManager _placement = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly IResourceCache _resources = default!;
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private EntitySpawnWindow? _window;
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private readonly List<EntityPrototype> _shownEntities = new();
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private bool _init;
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public override void Initialize()
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{
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DebugTools.Assert(_init == false);
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_init = true;
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_placement.DirectionChanged += OnDirectionChanged;
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_placement.PlacementChanged += ClearSelection;
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}
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// The indices of the visible prototypes last time UpdateVisiblePrototypes was ran.
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// This is inclusive, so end is the index of the last prototype, not right after it.
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private (int start, int end) _lastEntityIndices;
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private void OnEntityEraseToggled(ButtonToggledEventArgs args)
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{
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if (_window == null || _window.Disposed)
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return;
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_placement.Clear();
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// Only toggle the eraser back if the button is pressed.
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if(args.Pressed)
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_placement.ToggleEraser();
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// clearing will toggle the erase button off...
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args.Button.Pressed = args.Pressed;
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_window.OverrideMenu.Disabled = args.Pressed;
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}
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public void ToggleWindow()
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{
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EnsureWindow();
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if (_window!.IsOpen)
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{
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_window.Close();
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}
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else
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{
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_window.Open();
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UpdateEntityDirectionLabel();
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_window.SearchBar.GrabKeyboardFocus();
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}
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}
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private void EnsureWindow()
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{
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if (_window is { Disposed: false })
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return;
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_window = UIManager.CreateWindow<EntitySpawnWindow>();
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LayoutContainer.SetAnchorPreset(_window,LayoutContainer.LayoutPreset.CenterLeft);
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_window.OnClose += WindowClosed;
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_window.EraseButton.Pressed = _placement.Eraser;
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_window.EraseButton.OnToggled += OnEntityEraseToggled;
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_window.OverrideMenu.OnItemSelected += OnEntityOverrideSelected;
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_window.SearchBar.OnTextChanged += OnEntitySearchChanged;
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_window.ClearButton.OnPressed += OnEntityClearPressed;
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_window.PrototypeScrollContainer.OnScrolled += UpdateVisiblePrototypes;
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_window.OnResized += UpdateVisiblePrototypes;
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BuildEntityList();
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}
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public void CloseWindow()
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{
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if (_window == null || _window.Disposed)
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return;
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_window?.Close();
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}
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private void WindowClosed()
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{
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if (_window == null || _window.Disposed)
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return;
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if (_window.SelectedButton != null)
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{
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_window.SelectedButton.ActualButton.Pressed = false;
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_window.SelectedButton = null;
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}
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_placement.Clear();
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}
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private void ClearSelection(object? sender, EventArgs e)
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{
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if (_window == null || _window.Disposed)
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return;
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if (_window.SelectedButton != null)
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{
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_window.SelectedButton.ActualButton.Pressed = false;
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_window.SelectedButton = null;
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}
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_window.EraseButton.Pressed = false;
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_window.OverrideMenu.Disabled = false;
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}
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private void OnEntityOverrideSelected(OptionButton.ItemSelectedEventArgs args)
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{
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if (_window == null || _window.Disposed)
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return;
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_window.OverrideMenu.SelectId(args.Id);
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if (_placement.CurrentMode != null)
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{
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var newObjInfo = new PlacementInformation
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{
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PlacementOption = EntitySpawnWindow.InitOpts[args.Id],
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EntityType = _placement.CurrentPermission!.EntityType,
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Range = 2,
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IsTile = _placement.CurrentPermission.IsTile
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};
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_placement.Clear();
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_placement.BeginPlacing(newObjInfo);
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}
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}
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private void OnEntitySearchChanged(LineEditEventArgs args)
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{
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if (_window == null || _window.Disposed)
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return;
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_placement.Clear();
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BuildEntityList(args.Text);
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_window.ClearButton.Disabled = string.IsNullOrEmpty(args.Text);
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}
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private void OnEntityClearPressed(ButtonEventArgs args)
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{
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if (_window == null || _window.Disposed)
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return;
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_placement.Clear();
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_window.SearchBar.Clear();
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BuildEntityList("");
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}
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private void BuildEntityList(string? searchStr = null)
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{
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if (_window == null || _window.Disposed)
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return;
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_shownEntities.Clear();
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_window.PrototypeList.RemoveAllChildren();
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// Reset last prototype indices so it automatically updates the entire list.
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_lastEntityIndices = (0, -1);
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_window.PrototypeList.RemoveAllChildren();
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_window.SelectedButton = null;
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searchStr = searchStr?.ToLowerInvariant();
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foreach (var prototype in _prototypes.EnumeratePrototypes<EntityPrototype>())
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{
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if (prototype.Abstract)
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{
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continue;
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}
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if (prototype.NoSpawn)
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{
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continue;
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}
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if (searchStr != null && !DoesEntityMatchSearch(prototype, searchStr))
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{
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continue;
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}
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_shownEntities.Add(prototype);
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}
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_shownEntities.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));
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_window.PrototypeList.TotalItemCount = _shownEntities.Count;
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UpdateVisiblePrototypes();
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}
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private static bool DoesEntityMatchSearch(EntityPrototype prototype, string searchStr)
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{
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if (string.IsNullOrEmpty(searchStr))
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return true;
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if (prototype.ID.Contains(searchStr, StringComparison.InvariantCultureIgnoreCase))
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return true;
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if (prototype.EditorSuffix != null &&
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prototype.EditorSuffix.Contains(searchStr, StringComparison.InvariantCultureIgnoreCase))
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return true;
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if (string.IsNullOrEmpty(prototype.Name))
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return false;
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if (prototype.Name.Contains(searchStr, StringComparison.InvariantCultureIgnoreCase))
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return true;
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return false;
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}
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private void UpdateEntityDirectionLabel()
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{
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if (_window == null || _window.Disposed)
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return;
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_window.RotationLabel.Text = _placement.Direction.ToString();
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}
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private void OnDirectionChanged(object? sender, EventArgs e)
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{
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UpdateEntityDirectionLabel();
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}
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// Update visible buttons in the prototype list.
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private void UpdateVisiblePrototypes()
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{
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if (_window == null || _window.Disposed)
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return;
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// Calculate index of first prototype to render based on current scroll.
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var height = _window.MeasureButton.DesiredSize.Y + PrototypeListContainer.Separation;
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var offset = Math.Max(-_window.PrototypeList.Position.Y, 0);
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var startIndex = (int) Math.Floor(offset / height);
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_window.PrototypeList.ItemOffset = startIndex;
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var (prevStart, prevEnd) = _lastEntityIndices;
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// Calculate index of final one.
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var endIndex = startIndex - 1;
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var spaceUsed = -height; // -height instead of 0 because else it cuts off the last button.
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while (spaceUsed < _window.PrototypeList.Parent!.Height)
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{
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spaceUsed += height;
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endIndex += 1;
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}
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endIndex = Math.Min(endIndex, _shownEntities.Count - 1);
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if (endIndex == prevEnd && startIndex == prevStart)
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{
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// Nothing changed so bye.
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return;
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}
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_lastEntityIndices = (startIndex, endIndex);
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// Delete buttons at the start of the list that are no longer visible (scrolling down).
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for (var i = prevStart; i < startIndex && i <= prevEnd; i++)
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{
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var control = (EntitySpawnButton) _window.PrototypeList.GetChild(0);
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DebugTools.Assert(control.Index == i);
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_window.PrototypeList.RemoveChild(control);
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}
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// Delete buttons at the end of the list that are no longer visible (scrolling up).
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for (var i = prevEnd; i > endIndex && i >= prevStart; i--)
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{
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var control = (EntitySpawnButton) _window.PrototypeList.GetChild(_window.PrototypeList.ChildCount - 1);
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DebugTools.Assert(control.Index == i);
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_window.PrototypeList.RemoveChild(control);
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}
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// Create buttons at the start of the list that are now visible (scrolling up).
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for (var i = Math.Min(prevStart - 1, endIndex); i >= startIndex; i--)
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{
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InsertEntityButton(_shownEntities[i], true, i);
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}
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// Create buttons at the end of the list that are now visible (scrolling down).
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for (var i = Math.Max(prevEnd + 1, startIndex); i <= endIndex; i++)
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{
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InsertEntityButton(_shownEntities[i], false, i);
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}
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}
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private void InsertEntityButton(EntityPrototype prototype, bool insertFirst, int index)
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{
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if (_window == null || _window.Disposed)
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return;
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var textures = SpriteComponent.GetPrototypeTextures(prototype, _resources).Select(o => o.Default).ToList();
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var button = _window.InsertEntityButton(prototype, insertFirst, index, textures);
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button.ActualButton.OnToggled += OnEntityButtonToggled;
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}
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private void OnEntityButtonToggled(ButtonToggledEventArgs args)
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{
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if (_window == null || _window.Disposed)
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return;
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var item = (EntitySpawnButton) args.Button.Parent!;
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if (_window.SelectedButton == item)
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{
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_window.SelectedButton = null;
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_window.SelectedPrototype = null;
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_placement.Clear();
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return;
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}
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if (_window.SelectedButton != null)
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{
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_window.SelectedButton.ActualButton.Pressed = false;
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}
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_window.SelectedButton = null;
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_window.SelectedPrototype = null;
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var overrideMode = EntitySpawnWindow.InitOpts[_window.OverrideMenu.SelectedId];
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var newObjInfo = new PlacementInformation
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{
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PlacementOption = overrideMode != "Default" ? overrideMode : item.Prototype.PlacementMode,
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EntityType = item.PrototypeID,
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Range = 2,
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IsTile = false
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};
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_placement.BeginPlacing(newObjInfo);
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_window.SelectedButton = item;
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_window.SelectedPrototype = item.Prototype;
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}
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}
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