Files
RobustToolbox/Robust.Server/ComponentTrees/LightTreeSystem.cs
T

20 lines
482 B
C#

using Robust.Server.GameObjects;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
namespace Robust.Server.ComponentTrees;
public sealed class LightTreeSystem : SharedLightTreeSystem
{
public override void Initialize()
{
if (!Enabled)
return;
base.Initialize();
// TODO LIGHT move PointLightComponent to shared
Query = EntityManager.GetEntityQuery<SharedPointLightComponent, PointLightComponent>();
}
}