Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/UserInterfaceSystem.cs
T

231 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Robust.Server.GameObjects
{
[UsedImplicitly]
public class UserInterfaceSystem : SharedUserInterfaceSystem
{
private const float MaxWindowRange = 2;
private const float MaxWindowRangeSquared = MaxWindowRange * MaxWindowRange;
private readonly List<IPlayerSession> _sessionCache = new();
// List of all bound user interfaces that have at least one player looking at them.
[ViewVariables]
private readonly List<BoundUserInterface> _activeInterfaces = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(OnMessageReceived);
SubscribeLocalEvent<ServerUserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
}
private void OnUserInterfaceShutdown(EntityUid uid, ServerUserInterfaceComponent component, ComponentShutdown args)
{
foreach (var bui in component.Interfaces)
{
DeactivateInterface(bui);
}
}
internal void SendTo(IPlayerSession session, BoundUIWrapMessage msg)
{
RaiseNetworkEvent(msg, session.ConnectedClient);
}
private void OnMessageReceived(BoundUIWrapMessage msg, EntitySessionEventArgs args)
{
var uid = msg.Entity;
if (!ComponentManager.TryGetComponent<ServerUserInterfaceComponent>(uid, out var uiComp))
return;
var message = msg.Message;
message.Session = args.SenderSession;
message.Entity = uid;
message.UiKey = msg.UiKey;
// Raise as object so the correct type is used.
RaiseLocalEvent(uid, (object)message);
uiComp.ReceiveMessage((IPlayerSession) args.SenderSession, msg);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var userInterface in _activeInterfaces.ToList())
{
CheckRange(userInterface);
userInterface.DispatchPendingState();
}
}
/// <summary>
/// Verify that the subscribed clients are still in range of the interface.
/// </summary>
private void CheckRange(BoundUserInterface ui)
{
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(ui.SubscribedSessions);
var transform = ui.Owner.Owner.Transform;
var uiPos = transform.WorldPosition;
var uiMap = transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
{
continue;
}
if (uiMap != attachedEntity.Transform.MapID)
{
ui.Close(session);
continue;
}
var distanceSquared = (uiPos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > MaxWindowRangeSquared)
{
ui.Close(session);
}
}
}
internal void DeactivateInterface(BoundUserInterface userInterface)
{
_activeInterfaces.Remove(userInterface);
}
internal void ActivateInterface(BoundUserInterface userInterface)
{
_activeInterfaces.Add(userInterface);
}
#region Proxy Methods
public bool HasUi(EntityUid uid, object uiKey)
{
if (!ComponentManager.TryGetComponent<ServerUserInterfaceComponent>(uid, out var ui))
return false;
return ui.HasBoundUserInterface(uiKey);
}
public BoundUserInterface GetUi(EntityUid uid, object uiKey)
{
return ComponentManager.GetComponent<ServerUserInterfaceComponent>(uid).GetBoundUserInterface(uiKey);
}
public BoundUserInterface? GetUiOrNull(EntityUid uid, object uiKey)
{
return TryGetUi(uid, uiKey, out var ui)
? ui
: null;
}
public bool TryGetUi(EntityUid uid, object uiKey, [NotNullWhen(true)] out BoundUserInterface? ui)
{
ui = null;
return ComponentManager.TryGetComponent(uid, out ServerUserInterfaceComponent uiComp)
&& uiComp.TryGetBoundUserInterface(uiKey, out ui);
}
public bool TrySetUiState(EntityUid uid, object uiKey, BoundUserInterfaceState state, IPlayerSession? session = null)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
ui.SetState(state, session);
return true;
}
public bool TryToggleUi(EntityUid uid, object uiKey, IPlayerSession session)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
ui.Toggle(session);
return true;
}
public bool TryOpen(EntityUid uid, object uiKey, IPlayerSession session)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
return ui.Open(session);
}
public bool TryClose(EntityUid uid, object uiKey, IPlayerSession session)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
return ui.Close(session);
}
public bool TryCloseAll(EntityUid uid, object uiKey)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
ui.CloseAll();
return true;
}
public bool SessionHasOpenUi(EntityUid uid, object uiKey, IPlayerSession session)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
return ui.SessionHasOpen(session);
}
public bool TrySendUiMessage(EntityUid uid, object uiKey, BoundUserInterfaceMessage message)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
ui.SendMessage(message);
return true;
}
public bool TrySendUiMessage(EntityUid uid, object uiKey, BoundUserInterfaceMessage message, IPlayerSession session)
{
if (!TryGetUi(uid, uiKey, out var ui))
return false;
try
{
ui.SendMessage(message, session);
}
catch (ArgumentException)
{
return false;
}
return true;
}
#endregion
}
}