Files
RobustToolbox/Robust.Client/Map/ClientMapManager.cs
T
AcruidandGitHub 122acc5fd5 SnapGridComponent Removal (#1720)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Removed IMapGrid.SnapSize, it is now always equal to the IMapGrid.TileSize.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Add some unit tests.

* SnapGridComponent now anchors itself in startup, instead of Initialize (sending directed events in init is an error).
2021-04-28 10:24:11 -07:00

232 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Robust.Client.Map
{
internal class ClientMapManager : MapManager, IClientMapManager
{
[Dependency] private readonly INetManager _netManager = default!;
public void ApplyGameStatePre(GameStateMapData? data)
{
// There was no map data this tick, so nothing to do.
if(data == null)
return;
var createdGrids = data.CreatedGrids != null
? new Dictionary<GridId, GameStateMapData.GridCreationDatum>(data.CreatedGrids)
: null;
// First we need to figure out all the NEW MAPS.
if(data.CreatedMaps != null)
{
foreach (var mapId in data.CreatedMaps)
{
if (_maps.Contains(mapId))
{
continue;
}
CreateMap(mapId);
}
}
// Then make all the grids.
if(data.CreatedGrids != null)
{
var gridData = data.GridData != null
? new Dictionary<GridId, GameStateMapData.GridDatum>(data.GridData)
: null;
DebugTools.AssertNotNull(createdGrids);
foreach (var (gridId, creationDatum) in data.CreatedGrids)
{
if (_grids.ContainsKey(gridId))
{
continue;
}
CreateGrid(gridData![gridId].Coordinates.MapId, gridId, creationDatum.ChunkSize);
}
}
if(data.GridData != null)
{
SuppressOnTileChanged = true;
// Ok good all the grids and maps exist now.
foreach (var (gridId, gridDatum) in data.GridData)
{
var grid = _grids[gridId];
if (grid.ParentMapId != gridDatum.Coordinates.MapId)
{
throw new NotImplementedException("Moving grids between maps is not yet implemented");
}
grid.WorldPosition = gridDatum.Coordinates.Position;
var modified = new List<(Vector2i position, Tile tile)>();
foreach (var chunkData in gridDatum.ChunkData)
{
var chunk = grid.GetChunk(chunkData.Index);
chunk.SuppressCollisionRegeneration = true;
DebugTools.Assert(chunkData.TileData.Length == grid.ChunkSize * grid.ChunkSize);
var counter = 0;
for (ushort x = 0; x < grid.ChunkSize; x++)
{
for (ushort y = 0; y < grid.ChunkSize; y++)
{
var tile = chunkData.TileData[counter++];
if (chunk.GetTileRef(x, y).Tile != tile)
{
chunk.SetTile(x, y, tile);
modified.Add((new Vector2i(chunk.X * grid.ChunkSize + x, chunk.Y * grid.ChunkSize + y), tile));
}
}
}
chunk.SuppressCollisionRegeneration = false;
chunk.RegenerateCollision();
}
if (modified.Count != 0)
{
InvokeGridChanged(this, new GridChangedEventArgs(grid, modified));
}
}
SuppressOnTileChanged = false;
}
}
public void ApplyGameStatePost(GameStateMapData? data)
{
DebugTools.Assert(_netManager.IsClient, "Only the client should call this.");
if(data == null) // if there is no data, there is nothing to do!
return;
// maps created on the client in pre-state are linked to client entities
// resolve new maps with their shared component that the server just gave us
// and delete the client entities
if (data.CreatedMaps != null)
{
foreach (var mapId in data.CreatedMaps)
{
// CreateMap should have set this
DebugTools.Assert(_mapEntities.ContainsKey(mapId));
// this was already linked in a previous state.
if(!_mapEntities[mapId].IsClientSide())
continue;
// get the existing client entity for the map.
var cEntity = EntityManager.GetEntity(_mapEntities[mapId]);
// locate the entity that represents this map that was just sent to us
IEntity? sharedMapEntity = null;
var mapComps = EntityManager.ComponentManager.EntityQuery<IMapComponent>(true);
foreach (var mapComp in mapComps)
{
if (!mapComp.Owner.Uid.IsClientSide() && mapComp.WorldMap == mapId)
{
sharedMapEntity = mapComp.Owner;
_mapEntities[mapId] = mapComp.Owner.Uid;
Logger.DebugS("map", $"Map {mapId} pivoted bound entity from {cEntity.Uid} to {mapComp.Owner.Uid}.");
break;
}
}
// verify shared entity was found (the server sent us one)
DebugTools.AssertNotNull(sharedMapEntity);
DebugTools.Assert(!_mapEntities[mapId].IsClientSide());
// Transfer client child grids made in GameStatePre to the shared component
// so they are not deleted
foreach (var childGridTrans in cEntity.Transform.Children.ToList())
{
childGridTrans.AttachParent(sharedMapEntity!);
}
// remove client entity
var cGridComp = cEntity.GetComponent<IMapComponent>();
cGridComp.ClearMapId();
cEntity.Delete();
}
}
// grids created on the client in pre-state are linked to client entities
// resolve new grids with their shared component that the server just gave us
// and delete the client entities
if (data.CreatedGrids != null)
{
foreach (var kvNewGrid in data.CreatedGrids)
{
var grid = _grids[kvNewGrid.Key];
// this was already linked in a previous state.
if(!grid.GridEntityId.IsClientSide())
continue;
// remove the existing client entity.
var cEntity = EntityManager.GetEntity(grid.GridEntityId);
var cGridComp = cEntity.GetComponent<IMapGridComponent>();
// prevents us from deleting the grid when deleting the grid entity
if(cEntity.Uid.IsClientSide())
cGridComp.ClearGridId();
cEntity.Delete(); // normal entities are already parented to the shared comp, client comp has no children
var gridComps = EntityManager.ComponentManager.EntityQuery<IMapGridComponent>(true);
foreach (var gridComp in gridComps)
{
if (gridComp.GridIndex == kvNewGrid.Key)
{
grid.GridEntityId = gridComp.Owner.Uid;
Logger.DebugS("map", $"Grid {grid.Index} pivoted bound entity from {cEntity.Uid} to {grid.GridEntityId}.");
break;
}
}
DebugTools.Assert(!grid.GridEntityId.IsClientSide());
}
}
if(data.DeletedGrids != null)
{
foreach (var grid in data.DeletedGrids)
{
if (_grids.ContainsKey(grid))
{
DeleteGrid(grid);
}
}
}
if(data.DeletedMaps != null)
{
foreach (var map in data.DeletedMaps)
{
if (_maps.Contains(map))
{
DeleteMap(map);
}
}
}
}
}
}