Files
RobustToolbox/Robust.Shared/Map/CoordinatesExtensions.cs
2023-02-25 11:20:29 +11:00

90 lines
3.4 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
namespace Robust.Shared.Map
{
public static class CoordinatesExtensions
{
public static EntityCoordinates ToEntityCoordinates(this Vector2i vector, EntityUid gridId, IMapManager? mapManager = null)
{
IoCManager.Resolve(ref mapManager);
var grid = mapManager.GetGrid(gridId);
var tile = grid.TileSize;
return new EntityCoordinates(gridId, (vector.X * tile, vector.Y * tile));
}
public static EntityCoordinates AlignWithClosestGridTile(this EntityCoordinates coords, float searchBoxSize = 1.5f, IEntityManager? entityManager = null, IMapManager? mapManager = null)
{
IoCManager.Resolve(ref entityManager, ref mapManager);
var gridId = coords.GetGridUid(entityManager);
if (mapManager.TryGetGrid(gridId, out var mapGrid))
{
return mapGrid.GridTileToLocal(mapGrid.CoordinatesToTile(coords));
}
else
{
var mapCoords = coords.ToMap(entityManager);
if (mapManager.TryFindGridAt(mapCoords, out mapGrid))
{
return mapGrid.GridTileToLocal(mapGrid.CoordinatesToTile(coords));
}
// create a box around the cursor
var gridSearchBox = Box2.UnitCentered.Scale(searchBoxSize).Translated(mapCoords.Position);
// find grids in search box
var gridsInArea = mapManager.FindGridsIntersecting(mapCoords.MapId, gridSearchBox);
// find closest grid intersecting our search box.
MapGridComponent? closest = null;
var distance = float.PositiveInfinity;
var intersect = new Box2();
var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
foreach (var grid in gridsInArea)
{
var gridXform = xformQuery.GetComponent(grid.Owner);
// TODO: Use CollisionManager to get nearest edge.
// figure out closest intersect
var gridIntersect = gridSearchBox.Intersect(gridXform.WorldMatrix.TransformBox(grid.LocalAABB));
var gridDist = (gridIntersect.Center - mapCoords.Position).LengthSquared;
if (gridDist >= distance)
continue;
distance = gridDist;
closest = grid;
intersect = gridIntersect;
}
if (closest != null) // stick to existing grid
{
// round to nearest cardinal dir
var normal = mapCoords.Position - intersect.Center;
// round coords to center of tile
var tileIndices = closest.WorldToTile(intersect.Center);
var tileCenterWorld = closest.GridTileToWorldPos(tileIndices);
// move mouse one tile out along normal
var newTilePos = tileCenterWorld + normal * closest.TileSize;
coords = new EntityCoordinates(closest.Owner, closest.WorldToLocal(newTilePos));
}
//else free place
}
return coords;
}
}
}