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6bbeaeeba6bc6a20583af00b99e4f1adb0f00410
RobustToolbox/Robust.Client/GameObjects
History
Centronias 6aa4fb9594 Make SpriteSystem.LayerExists say layer index 0 is valid (#6305)
2025-11-21 22:04:20 +01:00
..
Components
SpriteComponent: allow animations to optionally stop instead of looping (#6210)
2025-09-21 14:36:07 +12:00
EntitySystems
Make SpriteSystem.LayerExists say layer index 0 is valid (#6305)
2025-11-21 22:04:20 +01:00
!NO_FOLDER_NAMESPACES
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
ClientEntityManager.cs
Fix PredictedQueueDeleteEntity mispredicts (#6260)
2025-10-27 23:04:12 +11:00
ClientEntityManager.Network.cs
RT Patches for UI improvements (#4841)
2024-02-11 17:18:39 +01:00
ClientEntityManager.Spawn.cs
PredictedDeleteEntity fixes (#5873)
2025-04-20 23:38:43 +10:00
ComponentStateApplyException.cs
Fix obsoletion warnings for BinaryFormatter stuff
2023-12-15 19:37:13 +01:00
EntityManagerExt.cs
Make RaisePredictiveEvent check IsPredictionEnabled (#3246)
2022-09-14 16:39:49 +10:00
IClientEntityManager.cs
Expose more state/tick logic to content (#3474)
2022-11-16 20:56:02 +01:00
IClientEntityManagerInternal.cs
Warning fixes (#5275)
2024-07-10 01:38:32 +02:00
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