mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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namespace Robust.Client.UserInterface;
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public static class BoundUserInterfaceExt
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{
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private static T GetWindow<T>(BoundUserInterface bui) where T : BaseWindow, new()
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{
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var window = bui.CreateDisposableControl<T>();
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window.OnClose += bui.Close;
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var system = bui.EntMan.System<UserInterfaceSystem>();
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system.RegisterControl(bui, window);
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return window;
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}
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/// <summary>
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/// Helper method to create a window and also handle closing the BUI when it's closed.
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/// </summary>
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public static T CreateWindow<T>(this BoundUserInterface bui) where T : BaseWindow, new()
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{
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var window = GetWindow<T>(bui);
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if (bui.EntMan.System<UserInterfaceSystem>().TryGetPosition(bui.Owner, bui.UiKey, out var position))
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{
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window.Open(position);
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}
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else
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{
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window.OpenCentered();
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}
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return window;
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}
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public static T CreateWindowCenteredLeft<T>(this BoundUserInterface bui) where T : BaseWindow, new()
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{
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var window = GetWindow<T>(bui);
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if (bui.EntMan.System<UserInterfaceSystem>().TryGetPosition(bui.Owner, bui.UiKey, out var position))
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{
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window.Open(position);
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}
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else
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{
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window.OpenCenteredLeft();
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}
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return window;
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}
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/// <summary>
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/// Creates a control for this BUI that will be disposed when it is disposed.
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/// </summary>
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/// <param name="bui"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public static T CreateDisposableControl<T>(this BoundUserInterface bui) where T : Control, IDisposable, new()
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{
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var control = new T();
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bui.Disposals ??= [];
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bui.Disposals.Add(control);
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return control;
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}
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}
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