Files
RobustToolbox/Robust.Server/GameObjects/ServerComponentFactory.cs
T
2023-07-01 22:02:12 +10:00

18 lines
596 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Reflection;
namespace Robust.Server.GameObjects;
internal sealed class ServerComponentFactory : ComponentFactory
{
public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, ILogManager logManager) : base(typeFactory, reflectionManager, logManager)
{
RegisterIgnore("Input");
RegisterIgnore("AnimationPlayer");
RegisterIgnore("GenericVisualizer");
RegisterIgnore("Sprite"); // Fucking finally
}
}