Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityNetworkManager.cs
T

13 lines
310 B
C#

using System.Collections.Generic;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Robust.Server.GameObjects
{
public interface IServerEntityNetworkManager : IEntityNetworkManager
{
uint GetLastMessageSequence(IPlayerSession session);
}
}