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https://github.com/space-wizards/RobustToolbox.git
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* Added struct skeleton for EntityCoordinates. * Polish EntityCoordinates, add tests, add EntityCoordinates to Transforms * Doc cleanup * Remove useless code * Return offset 0 when you don't have a parent * Test for making sure EntityCoordinates for entities without parents have offset 0 * Use parent transform's GridId for GetGridId. * Adds various methods, checks and tests * Replace GridCoordinates with EntityCoordinates * EyeManager.WorldToScreen fix * Address reviews * Fix za buildo * Fix one transform test * Fix the remaining tests * Remove duplicate * Remove another merge duplicate * Fix property * Rename most usages of GridCoordinates to EntityCoordinates. * Add WithEntityId method to EntityCoordinates. * Fix EntityCoordinates usage in GetEntitiesInRange * Remove cursed IMapGrid method, change naming. * Makes GridTileLookupSystem use EntityCoordinates Co-authored-by: Acruid <shatter66@gmail.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using JetBrains.Annotations;
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using Robust.Client.Interfaces.Console;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Robust.Client.Console.Commands
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{
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[UsedImplicitly]
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internal sealed class ClientSpawnCommand : IConsoleCommand
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{
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public string Command => "cspawn";
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public string Description => "Spawns a client-side entity with specific type at your feet.";
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public string Help => "cspawn <entity type>";
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var player = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
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if (player?.ControlledEntity == null)
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{
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console.AddLine("You don't have an attached entity.");
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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entityManager.SpawnEntity(args[0], player.ControlledEntity.Transform.Coordinates);
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return false;
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}
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}
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}
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