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* Change EntityQuery to not get paused by default * GetAllComponents * Fix shell commands Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
16 lines
446 B
C#
16 lines
446 B
C#
using Robust.Shared.GameObjects.Systems;
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namespace Robust.Client.GameObjects.EntitySystems
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{
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class AppearanceTestSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var appearanceTestComponent in EntityManager.ComponentManager.EntityQuery<AppearanceTestComponent>(true))
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{
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appearanceTestComponent.OnUpdate(frameTime);
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}
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}
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}
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}
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