Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AnimationPlayerSystem.cs
metalgearsloth 62a24a320c Make raiselocalevent not broadcast by default (#2972)
* Make raiselocalevent not broadcast by default

* I forgor to commit
2022-06-22 09:52:50 +10:00

125 lines
4.2 KiB
C#

using System.Collections.Generic;
using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
public sealed class AnimationPlayerSystem : EntitySystem
{
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
public override void FrameUpdate(float frameTime)
{
for (var i = _activeAnimations.Count - 1; i >= 0; i--)
{
var anim = _activeAnimations[i];
if (!Update(anim, frameTime)) continue;
_activeAnimations.RemoveSwap(i);
anim.HasPlayingAnimation = false;
}
}
internal void AddComponent(AnimationPlayerComponent component)
{
if (component.HasPlayingAnimation) return;
_activeAnimations.Add(component);
component.HasPlayingAnimation = true;
}
private bool Update(AnimationPlayerComponent component, float frameTime)
{
if (component.PlayingAnimationCount == 0 ||
component.Deleted)
return true;
var remie = new RemQueue<string>();
foreach (var (key, playback) in component.PlayingAnimations)
{
var keep = AnimationPlaybackShared.UpdatePlayback(component.Owner, playback, frameTime);
if (!keep)
{
remie.Add(key);
}
}
foreach (var key in remie)
{
component.PlayingAnimations.Remove(key);
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new AnimationCompletedEvent {Uid = component.Owner, Key = key}, true);
component.AnimationComplete(key);
}
return false;
}
/// <summary>
/// Start playing an animation.
/// </summary>
public void Play(EntityUid uid, Animation animation, string key)
{
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
Play(component, animation, key);
}
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
{
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
Play(component, animation, key);
}
/// <summary>
/// Start playing an animation.
/// </summary>
public void Play(AnimationPlayerComponent component, Animation animation, string key)
{
AddComponent(component);
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
component.PlayingAnimations.Add(key, playback);
}
public bool HasRunningAnimation(EntityUid uid, string key)
{
return EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? component) &&
component.PlayingAnimations.ContainsKey(key);
}
public bool HasRunningAnimation(EntityUid uid, AnimationPlayerComponent? component, string key)
{
if (component == null)
TryComp(uid, out component);
return component != null && component.PlayingAnimations.ContainsKey(key);
}
public bool HasRunningAnimation(AnimationPlayerComponent component, string key)
{
return component.PlayingAnimations.ContainsKey(key);
}
public void Stop(AnimationPlayerComponent component, string key)
{
component.PlayingAnimations.Remove(key);
}
public void Stop(EntityUid uid, string key)
{
if (!TryComp<AnimationPlayerComponent>(uid, out var player)) return;
player.PlayingAnimations.Remove(key);
}
public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
{
if (!Resolve(uid, ref component, false)) return;
component.PlayingAnimations.Remove(key);
}
}
public sealed class AnimationCompletedEvent : EntityEventArgs
{
public EntityUid Uid { get; init; }
public string Key { get; init; } = string.Empty;
}
}