Files
RobustToolbox/Robust.Shared/Map/MapGrid.cs
metalgearsloth 68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00

814 lines
28 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal class MapGrid : IMapGridInternal
{
/// <summary>
/// Game tick that the map was created.
/// </summary>
[ViewVariables]
public GameTick CreatedTick { get; }
/// <summary>
/// Last game tick that the map was modified.
/// </summary>
[ViewVariables]
public GameTick LastTileModifiedTick { get; private set; }
/// <inheritdoc />
public GameTick CurTick => _mapManager.GameTiming.CurTick;
/// <inheritdoc />
[ViewVariables]
public MapId ParentMapId { get; set; }
[ViewVariables]
public EntityUid GridEntityId { get; internal set; }
/// <summary>
/// Grid chunks than make up this grid.
/// </summary>
private readonly Dictionary<Vector2i, IMapChunkInternal> _chunks = new();
private readonly IMapManagerInternal _mapManager;
private readonly IEntityManager _entityManager;
/// <summary>
/// Initializes a new instance of the <see cref="MapGrid"/> class.
/// </summary>
/// <param name="mapManager">Reference to the <see cref="MapManager"/> that will manage this grid.</param>
/// <param name="entityManager"></param>
/// <param name="gridIndex">Index identifier of this grid.</param>
/// <param name="chunkSize">The dimension of this square chunk.</param>
/// <param name="snapSize">Distance in world units between the lines on the conceptual snap grid.</param>
/// <param name="parentMapId">Parent map identifier.</param>
internal MapGrid(IMapManagerInternal mapManager, IEntityManager entityManager, GridId gridIndex, ushort chunkSize, MapId parentMapId)
{
_mapManager = mapManager;
_entityManager = entityManager;
Index = gridIndex;
ChunkSize = chunkSize;
ParentMapId = parentMapId;
LastTileModifiedTick = CreatedTick = _mapManager.GameTiming.CurTick;
}
/// <summary>
/// Disposes the grid.
/// </summary>
public void Dispose()
{
// Nothing for now.
}
/// <inheritdoc />
[ViewVariables]
public Box2 WorldBounds =>
new Box2Rotated(LocalBounds, WorldRotation, Vector2.Zero)
.CalcBoundingBox()
.Translated(WorldPosition);
/// <inheritdoc />
[ViewVariables]
public Box2 LocalBounds { get; private set; }
public bool SuppressCollisionRegeneration { get; set; }
/// <inheritdoc />
[ViewVariables]
public ushort ChunkSize { get; }
/// <inheritdoc />
[ViewVariables]
public GridId Index { get; }
/// <summary>
/// The length of the side of a square tile in world units.
/// </summary>
[ViewVariables]
public ushort TileSize { get; } = 1;
/// <inheritdoc />
[ViewVariables]
public Vector2 WorldPosition
{
get
{
//TODO: Make grids real parents of entities.
if(GridEntityId.IsValid())
return _mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldPosition;
return Vector2.Zero;
}
set
{
_mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldPosition = value;
LastTileModifiedTick = _mapManager.GameTiming.CurTick;
}
}
/// <inheritdoc />
[ViewVariables]
public Angle WorldRotation
{
get
{
//TODO: Make grids real parents of entities.
if(GridEntityId.IsValid())
return _mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldRotation;
return Angle.Zero;
}
set
{
_mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldRotation = value;
LastTileModifiedTick = _mapManager.GameTiming.CurTick;
}
}
/// <inheritdoc />
[ViewVariables]
public Matrix3 WorldMatrix
{
get
{
//TODO: Make grids real parents of entities.
if(GridEntityId.IsValid())
return _mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldMatrix;
return Matrix3.Identity;
}
}
/// <inheritdoc />
[ViewVariables]
public Matrix3 InvWorldMatrix
{
get
{
//TODO: Make grids real parents of entities.
if(GridEntityId.IsValid())
return _mapManager.EntityManager.GetEntity(GridEntityId).Transform.InvWorldMatrix;
return Matrix3.Identity;
}
}
/// <summary>
/// Expands the AABB for this grid when a new tile is added. If the tile is already inside the existing AABB,
/// nothing happens. If it is outside, the AABB is expanded to fit the new tile.
/// </summary>
public void UpdateAABB()
{
LocalBounds = new Box2();
foreach (var chunk in _chunks.Values)
{
var chunkBounds = chunk.CalcLocalBounds();
if(chunkBounds.Size.Equals(Vector2i.Zero))
continue;
if (LocalBounds.Size == Vector2.Zero)
{
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
LocalBounds = gridBounds;
}
else
{
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
LocalBounds = LocalBounds.Union(gridBounds);
}
}
}
/// <inheritdoc />
public void NotifyTileChanged(in TileRef tileRef, in Tile oldTile)
{
LastTileModifiedTick = _mapManager.GameTiming.CurTick;
_mapManager.RaiseOnTileChanged(tileRef, oldTile);
}
#region TileAccess
/// <inheritdoc />
public TileRef GetTileRef(MapCoordinates coords)
{
return GetTileRef(CoordinatesToTile(coords));
}
/// <inheritdoc />
public TileRef GetTileRef(EntityCoordinates coords)
{
return GetTileRef(CoordinatesToTile(coords));
}
/// <inheritdoc />
public TileRef GetTileRef(Vector2i tileCoordinates)
{
var chunkIndices = GridTileToChunkIndices(tileCoordinates);
if (!_chunks.TryGetValue(chunkIndices, out var output))
{
// Chunk doesn't exist, return a tileRef to an empty (space) tile.
return new TileRef(ParentMapId, Index, tileCoordinates.X, tileCoordinates.Y, default);
}
var chunkTileIndices = output.GridTileToChunkTile(tileCoordinates);
return output.GetTileRef((ushort)chunkTileIndices.X, (ushort)chunkTileIndices.Y);
}
/// <inheritdoc />
public IEnumerable<TileRef> GetAllTiles(bool ignoreSpace = true)
{
foreach (var kvChunk in _chunks)
{
foreach (var tileRef in kvChunk.Value)
{
if (!ignoreSpace || !tileRef.Tile.IsEmpty)
yield return tileRef;
}
}
}
/// <inheritdoc />
public void SetTile(EntityCoordinates coords, Tile tile)
{
var localTile = CoordinatesToTile(coords);
SetTile(new Vector2i(localTile.X, localTile.Y), tile);
}
/// <inheritdoc />
public void SetTile(Vector2i gridIndices, Tile tile)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(gridIndices);
chunk.SetTile((ushort)chunkTile.X, (ushort)chunkTile.Y, tile);
}
/// <inheritdoc />
public void SetTiles(List<(Vector2i GridIndices, Tile Tile)> tiles)
{
var chunks = new HashSet<IMapChunkInternal>();
foreach (var (gridIndices, tile) in tiles)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(gridIndices);
chunks.Add(chunk);
chunk.SuppressCollisionRegeneration = true;
chunk.SetTile((ushort)chunkTile.X, (ushort)chunkTile.Y, tile);
}
foreach (var chunk in chunks)
{
chunk.SuppressCollisionRegeneration = false;
chunk.RegenerateCollision();
}
}
public IEnumerable<TileRef> GetTilesIntersecting(Box2Rotated worldArea, bool ignoreEmpty = true,
Predicate<TileRef>? predicate = null)
{
var matrix = InvWorldMatrix;
var localArea = matrix.TransformBox(worldArea);
foreach (var tile in GetLocalTilesIntersecting(localArea, ignoreEmpty, predicate))
{
yield return tile;
}
}
/// <inheritdoc />
public IEnumerable<TileRef> GetTilesIntersecting(Box2 worldArea, bool ignoreEmpty = true, Predicate<TileRef>? predicate = null)
{
var matrix = InvWorldMatrix;
var localArea = matrix.TransformBox(worldArea);
foreach (var tile in GetLocalTilesIntersecting(localArea, ignoreEmpty, predicate))
{
yield return tile;
}
}
private IEnumerable<TileRef> GetLocalTilesIntersecting(Box2 localArea, bool ignoreEmpty, Predicate<TileRef>? predicate)
{
var gridTileLb = new Vector2i((int)Math.Floor(localArea.Left), (int)Math.Floor(localArea.Bottom));
var gridTileRt = new Vector2i((int)Math.Floor(localArea.Right), (int)Math.Floor(localArea.Top));
for (var x = gridTileLb.X; x <= gridTileRt.X; x++)
{
for (var y = gridTileLb.Y; y <= gridTileRt.Y; y++)
{
var gridChunk = GridTileToChunkIndices(new Vector2i(x, y));
if (_chunks.TryGetValue(gridChunk, out var chunk))
{
var chunkTile = chunk.GridTileToChunkTile(new Vector2i(x, y));
var tile = chunk.GetTileRef((ushort)chunkTile.X, (ushort)chunkTile.Y);
if (ignoreEmpty && tile.Tile.IsEmpty)
continue;
if (predicate == null || predicate(tile))
yield return tile;
}
else if (!ignoreEmpty)
{
var tile = new TileRef(ParentMapId, Index, x, y, new Tile());
if (predicate == null || predicate(tile))
yield return tile;
}
}
}
}
/// <inheritdoc />
public IEnumerable<TileRef> GetTilesIntersecting(Circle worldArea, bool ignoreEmpty = true, Predicate<TileRef>? predicate = null)
{
var aabb = new Box2(worldArea.Position.X - worldArea.Radius, worldArea.Position.Y - worldArea.Radius, worldArea.Position.X + worldArea.Radius, worldArea.Position.Y + worldArea.Radius);
var circleGridPos = new EntityCoordinates(GridEntityId, WorldToLocal(worldArea.Position));
foreach (var tile in GetTilesIntersecting(aabb, ignoreEmpty))
{
var local = GridTileToLocal(tile.GridIndices);
if (!local.TryDistance(_entityManager, circleGridPos, out var distance))
{
continue;
}
if (distance <= worldArea.Radius)
{
if (predicate == null || predicate(tile))
{
yield return tile;
}
}
}
}
#endregion TileAccess
#region ChunkAccess
/// <summary>
/// The total number of allocated chunks in the grid.
/// </summary>
public int ChunkCount => _chunks.Count;
public GameTick LastAnchoredModifiedTick { get; private set; }
/// <inheritdoc />
public IMapChunkInternal GetChunk(int xIndex, int yIndex)
{
return GetChunk(new Vector2i(xIndex, yIndex));
}
public void RemoveChunk(Vector2i origin)
{
if (!_chunks.TryGetValue(origin, out var chunk)) return;
_chunks.Remove(origin);
_mapManager.ChunkRemoved((MapChunk) chunk);
if (_chunks.Count == 0)
{
_entityManager.EventBus.RaiseLocalEvent(GridEntityId, new EmptyGridEvent {GridId = Index});
}
}
/// <inheritdoc />
public IMapChunkInternal GetChunk(Vector2i chunkIndices)
{
if (_chunks.TryGetValue(chunkIndices, out var output))
return output;
return _chunks[chunkIndices] = new MapChunk(this, chunkIndices.X, chunkIndices.Y, ChunkSize);
}
/// <inheritdoc />
public bool HasChunk(Vector2i chunkIndices)
{
return _chunks.ContainsKey(chunkIndices);
}
/// <inheritdoc />
public IReadOnlyDictionary<Vector2i, IMapChunkInternal> GetMapChunks()
{
return _chunks;
}
public IEnumerable<IMapChunkInternal> GetMapChunks(Box2 worldAABB)
{
var worldPos = WorldPosition;
var localArea = new Box2Rotated(worldAABB.Translated(-worldPos), -WorldRotation).CalcBoundingBox();
var chunkLB = new Vector2i((int)Math.Floor(localArea.Left / ChunkSize), (int)Math.Floor(localArea.Bottom / ChunkSize));
var chunkRT = new Vector2i((int)Math.Floor(localArea.Right / ChunkSize), (int)Math.Floor(localArea.Top / ChunkSize));
for (var x = chunkLB.X; x <= chunkRT.X; x++)
{
for (var y = chunkLB.Y; y <= chunkRT.Y; y++)
{
var gridChunk = new Vector2i(x, y);
if (!_chunks.TryGetValue(gridChunk, out var chunk)) continue;
yield return chunk;
}
}
}
public IEnumerable<IMapChunkInternal> GetMapChunks(Box2Rotated worldArea)
{
var matrix = InvWorldMatrix;
var localArea = matrix.TransformBox(worldArea);
var chunkLB = new Vector2i((int)Math.Floor(localArea.Left / ChunkSize), (int)Math.Floor(localArea.Bottom / ChunkSize));
var chunkRT = new Vector2i((int)Math.Floor(localArea.Right / ChunkSize), (int)Math.Floor(localArea.Top / ChunkSize));
for (var x = chunkLB.X; x <= chunkRT.X; x++)
{
for (var y = chunkLB.Y; y <= chunkRT.Y; y++)
{
var gridChunk = new Vector2i(x, y);
if (!_chunks.TryGetValue(gridChunk, out var chunk)) continue;
yield return chunk;
}
}
}
#endregion ChunkAccess
#region SnapGridAccess
/// <inheritdoc />
public IEnumerable<EntityUid> GetAnchoredEntities(MapCoordinates coords)
{
return GetAnchoredEntities(TileIndicesFor(coords));
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetAnchoredEntities(EntityCoordinates coords)
{
return GetAnchoredEntities(TileIndicesFor(coords));
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetAnchoredEntities(Vector2i pos)
{
// Because some content stuff checks neighboring tiles (which may not actually exist) we won't just
// create an entire chunk for it.
var gridChunkPos = GridTileToChunkIndices(pos);
if (!_chunks.TryGetValue(gridChunkPos, out var chunk)) return Enumerable.Empty<EntityUid>();
var chunkTile = chunk.GridTileToChunkTile(pos);
return chunk.GetSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y);
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetAnchoredEntities(Box2 worldAABB)
{
foreach (var tile in GetTilesIntersecting(worldAABB))
{
foreach (var ent in GetAnchoredEntities(tile.GridIndices))
{
yield return ent;
}
}
}
/// <inheritdoc />
public Vector2i TileIndicesFor(EntityCoordinates coords)
{
DebugTools.Assert(ParentMapId == coords.GetMapId(_entityManager));
Vector2 local;
if (coords.EntityId == GridEntityId)
local = coords.Position;
else
local = WorldToLocal(coords.ToMapPos(_entityManager));
return SnapGridLocalCellFor(local);
}
/// <inheritdoc />
public Vector2i TileIndicesFor(MapCoordinates worldPos)
{
DebugTools.Assert(ParentMapId == worldPos.MapId);
var localPos = WorldToLocal(worldPos.Position);
return SnapGridLocalCellFor(localPos);
}
private Vector2i SnapGridLocalCellFor(Vector2 localPos)
{
var x = (int)Math.Floor(localPos.X / TileSize);
var y = (int)Math.Floor(localPos.Y / TileSize);
return new Vector2i(x, y);
}
/// <inheritdoc />
public bool AddToSnapGridCell(Vector2i pos, EntityUid euid)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
if (chunk.GetTile((ushort) chunkTile.X, (ushort) chunkTile.Y).IsEmpty)
return false;
chunk.AddToSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y, euid);
LastAnchoredModifiedTick = _entityManager.CurrentTick;
return true;
}
/// <inheritdoc />
public bool AddToSnapGridCell(EntityCoordinates coords, EntityUid euid)
{
return AddToSnapGridCell(TileIndicesFor(coords), euid);
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(Vector2i pos, EntityUid euid)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
chunk.RemoveFromSnapGridCell((ushort)chunkTile.X, (ushort) chunkTile.Y, euid);
LastAnchoredModifiedTick = _entityManager.CurrentTick;
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(EntityCoordinates coords, EntityUid euid)
{
RemoveFromSnapGridCell(TileIndicesFor(coords), euid);
}
private (IMapChunkInternal, Vector2i) ChunkAndOffsetForTile(Vector2i pos)
{
var gridChunkIndices = GridTileToChunkIndices(pos);
var chunk = GetChunk(gridChunkIndices);
var chunkTile = chunk.GridTileToChunkTile(pos);
return (chunk, chunkTile);
}
private static Vector2i SnapGridPosAt(Vector2i position, Direction dir, int dist = 1)
{
switch (dir)
{
case Direction.East:
return position + new Vector2i(dist, 0);
case Direction.SouthEast:
return position + new Vector2i(dist, -dist);
case Direction.South:
return position + new Vector2i(0, -dist);
case Direction.SouthWest:
return position + new Vector2i(-dist, -dist);
case Direction.West:
return position + new Vector2i(-dist, 0);
case Direction.NorthWest:
return position + new Vector2i(-dist, dist);
case Direction.North:
return position + new Vector2i(0, dist);
case Direction.NorthEast:
return position + new Vector2i(dist, dist);
default:
throw new NotImplementedException();
}
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetInDir(EntityCoordinates position, Direction dir)
{
var pos = SnapGridPosAt(TileIndicesFor(position), dir);
return GetAnchoredEntities(pos);
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetOffset(EntityCoordinates coords, Vector2i offset)
{
var pos = TileIndicesFor(coords) + offset;
return GetAnchoredEntities(pos);
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetLocal(EntityCoordinates coords)
{
return GetAnchoredEntities(TileIndicesFor(coords));
}
/// <inheritdoc />
public EntityCoordinates DirectionToGrid(EntityCoordinates coords, Direction direction)
{
return GridTileToLocal(SnapGridPosAt(TileIndicesFor(coords), direction));
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetCardinalNeighborCells(EntityCoordinates coords)
{
var position = TileIndicesFor(coords);
foreach (var cell in GetAnchoredEntities(position))
yield return cell;
foreach (var cell in GetAnchoredEntities(position + new Vector2i(0, 1)))
yield return cell;
foreach (var cell in GetAnchoredEntities(position + new Vector2i(0, -1)))
yield return cell;
foreach (var cell in GetAnchoredEntities(position + new Vector2i(1, 0)))
yield return cell;
foreach (var cell in GetAnchoredEntities(position + new Vector2i(-1, 0)))
yield return cell;
}
/// <inheritdoc />
public IEnumerable<EntityUid> GetCellsInSquareArea(EntityCoordinates coords, int n)
{
var position = TileIndicesFor(coords);
for (var y = -n; y <= n; ++y)
for (var x = -n; x <= n; ++x)
{
foreach (var cell in GetAnchoredEntities(position + new Vector2i(x, y)))
{
yield return cell;
}
}
}
/// <inheritdoc />
public void AnchoredEntDirty(Vector2i pos)
{
LastAnchoredModifiedTick = _entityManager.CurrentTick;
var chunk = GetChunk(GridTileToChunkIndices(pos));
chunk.LastAnchoredModifiedTick = LastAnchoredModifiedTick;
}
#endregion
#region Transforms
/// <inheritdoc />
public Vector2 WorldToLocal(Vector2 posWorld)
{
return InvWorldMatrix.Transform(posWorld);
}
/// <inheritdoc />
public EntityCoordinates MapToGrid(MapCoordinates posWorld)
{
if(posWorld.MapId != ParentMapId)
throw new ArgumentException($"Grid {Index} is on map {ParentMapId}, but coords are on map {posWorld.MapId}.", nameof(posWorld));
if (!_mapManager.TryGetGrid(Index, out var grid))
{
return new EntityCoordinates(_mapManager.GetMapEntityId(posWorld.MapId), (posWorld.X, posWorld.Y));
}
return new EntityCoordinates(grid.GridEntityId, WorldToLocal(posWorld.Position));
}
/// <inheritdoc />
public Vector2 LocalToWorld(Vector2 posLocal)
{
return WorldMatrix.Transform(posLocal);
}
public Vector2i WorldToTile(Vector2 posWorld)
{
var local = WorldToLocal(posWorld);
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new Vector2i(x, y);
}
/// <inheritdoc />
public Vector2i CoordinatesToTile(MapCoordinates coords)
{
DebugTools.Assert(ParentMapId == coords.MapId);
var local = WorldToLocal(coords.Position);
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new Vector2i(x, y);
}
/// <inheritdoc />
public Vector2i CoordinatesToTile(EntityCoordinates coords)
{
DebugTools.Assert(ParentMapId == coords.GetMapId(_entityManager));
Vector2 local;
if (coords.EntityId == GridEntityId)
local = coords.Position;
else
local = WorldToLocal(coords.ToMapPos(_entityManager));
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new Vector2i(x, y);
}
/// <inheritdoc />
public Vector2i LocalToChunkIndices(EntityCoordinates gridPos)
{
Vector2 local;
if (gridPos.EntityId == GridEntityId)
local = gridPos.Position;
else
local = WorldToLocal(gridPos.ToMapPos(_entityManager));
var x = (int)Math.Floor(local.X / (TileSize * ChunkSize));
var y = (int)Math.Floor(local.Y / (TileSize * ChunkSize));
return new Vector2i(x, y);
}
public bool CollidesWithGrid(Vector2i indices)
{
var chunkIndices = GridTileToChunkIndices(indices);
if (!_chunks.TryGetValue(chunkIndices, out var chunk))
return false;
var cTileIndices = chunk.GridTileToChunkTile(indices);
return chunk.CollidesWithChunk(cTileIndices);
}
public bool CollidesWithGrid(Box2 aabb)
{
throw new NotImplementedException();
}
/// <inheritdoc />
public Vector2i GridTileToChunkIndices(Vector2i gridTile)
{
var x = (int)Math.Floor(gridTile.X / (float)ChunkSize);
var y = (int)Math.Floor(gridTile.Y / (float)ChunkSize);
return new Vector2i(x, y);
}
/// <inheritdoc />
public EntityCoordinates GridTileToLocal(Vector2i gridTile)
{
return new(GridEntityId, (gridTile.X * TileSize + (TileSize / 2f), gridTile.Y * TileSize + (TileSize / 2f)));
}
public Vector2 GridTileToWorldPos(Vector2i gridTile)
{
var locX = gridTile.X * TileSize + (TileSize / 2f);
var locY = gridTile.Y * TileSize + (TileSize / 2f);
return new Vector2(locX, locY) + WorldPosition;
}
public MapCoordinates GridTileToWorld(Vector2i gridTile)
{
return new(GridTileToWorldPos(gridTile), ParentMapId);
}
/// <inheritdoc />
public bool TryGetTileRef(Vector2i indices, out TileRef tile)
{
var chunkIndices = GridTileToChunkIndices(indices);
if (!_chunks.TryGetValue(chunkIndices, out var chunk))
{
tile = default;
return false;
}
var cTileIndices = chunk.GridTileToChunkTile(indices);
tile = chunk.GetTileRef(cTileIndices);
return true;
}
/// <inheritdoc />
public bool TryGetTileRef(EntityCoordinates coords, out TileRef tile)
{
return TryGetTileRef(CoordinatesToTile(coords), out tile);
}
/// <inheritdoc />
public bool TryGetTileRef(Vector2 worldPos, out TileRef tile)
{
return TryGetTileRef(WorldToTile(worldPos), out tile);
}
#endregion Transforms
}
/// <summary>
/// Raised whenever a grid becomes empty due to no more tiles with data.
/// </summary>
public sealed class EmptyGridEvent : EntityEventArgs
{
public GridId GridId { get; init; }
}
}