mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
163 lines
5.6 KiB
C#
163 lines
5.6 KiB
C#
// MIT License
|
|
|
|
// Copyright (c) 2019 Erin Catto
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
using System;
|
|
using System.Numerics;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Robust.Shared.Physics.Collision.Shapes
|
|
{
|
|
[Serializable, NetSerializable]
|
|
[DataDefinition]
|
|
public sealed partial class EdgeShape : IPhysShape, IEquatable<EdgeShape>
|
|
{
|
|
// Note that the normal is from Vertex 2 to Vertex 1 CCW
|
|
|
|
/// <summary>
|
|
/// Edge start vertex
|
|
/// </summary>
|
|
[DataField("vertex1"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
|
internal Vector2 Vertex1;
|
|
|
|
/// <summary>
|
|
/// Edge end vertex
|
|
/// </summary>
|
|
[DataField("vertex2"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
|
internal Vector2 Vertex2;
|
|
|
|
// Optional adjacent vertices for smooth collision.
|
|
|
|
[DataField("vertex0"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
|
internal Vector2 Vertex0;
|
|
|
|
[DataField("vertex3"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
|
internal Vector2 Vertex3;
|
|
|
|
[DataField("oneSided"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
|
public bool OneSided;
|
|
|
|
public int ChildCount => 1;
|
|
|
|
public ShapeType ShapeType => ShapeType.Edge;
|
|
|
|
[DataField("radius"),
|
|
Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute,
|
|
Other = AccessPermissions.Read)]
|
|
public float Radius { get; set; } = PhysicsConstants.PolygonRadius;
|
|
|
|
public EdgeShape()
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a 1-sided edge.
|
|
/// </summary>
|
|
/// <param name="v1"></param>
|
|
/// <param name="v2"></param>
|
|
public EdgeShape(Vector2 v1, Vector2 v2)
|
|
{
|
|
SetTwoSided(v1, v2);
|
|
}
|
|
|
|
public void SetOneSided(Vector2 v0, Vector2 v1, Vector2 v2, Vector2 v3)
|
|
{
|
|
Vertex0 = v0;
|
|
Vertex1 = v1;
|
|
Vertex2 = v2;
|
|
Vertex3 = v3;
|
|
OneSided = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set this as an isolated edge.
|
|
/// </summary>
|
|
/// <param name="start">The start.</param>
|
|
/// <param name="end">The end.</param>
|
|
public void SetTwoSided(Vector2 start, Vector2 end)
|
|
{
|
|
Vertex1 = start;
|
|
Vertex2 = end;
|
|
OneSided = false;
|
|
}
|
|
|
|
public bool Equals(IPhysShape? other)
|
|
{
|
|
if (other is not EdgeShape edge) return false;
|
|
return OneSided == edge.OneSided &&
|
|
Vertex0.Equals(edge.Vertex0) &&
|
|
Vertex1.Equals(edge.Vertex1) &&
|
|
Vertex2.Equals(edge.Vertex2) &&
|
|
Vertex3.Equals(edge.Vertex3);
|
|
}
|
|
|
|
public Box2 ComputeAABB(Transform transform, int childIndex)
|
|
{
|
|
DebugTools.Assert(childIndex == 0);
|
|
|
|
var v1 = Transform.Mul(transform, Vertex1);
|
|
var v2 = Transform.Mul(transform, Vertex2);
|
|
|
|
var lower = Vector2.Min(v1, v2);
|
|
var upper = Vector2.Max(v1, v2);
|
|
|
|
var radius = new Vector2(Radius, Radius);
|
|
return new Box2(lower - radius, upper + radius);
|
|
}
|
|
|
|
public float CalculateArea()
|
|
{
|
|
// It's a line
|
|
return 0f;
|
|
}
|
|
|
|
public bool Equals(EdgeShape? other)
|
|
{
|
|
if (ReferenceEquals(null, other))
|
|
return false;
|
|
if (ReferenceEquals(this, other))
|
|
return true;
|
|
|
|
return OneSided == other.OneSided &&
|
|
Vertex1.Equals(other.Vertex1) &&
|
|
Vertex2.Equals(other.Vertex2) &&
|
|
Vertex0.Equals(other.Vertex0) &&
|
|
Vertex3.Equals(other.Vertex3) &&
|
|
Radius.Equals(other.Radius);
|
|
}
|
|
|
|
public override bool Equals(object? obj)
|
|
{
|
|
return ReferenceEquals(this, obj) || obj is EdgeShape other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(OneSided, Vertex1, Vertex2, Vertex0, Vertex3, Radius);
|
|
}
|
|
}
|
|
}
|