Files
RobustToolbox/Robust.Shared/Physics/Collision/Shapes/EdgeShape.cs

163 lines
5.6 KiB
C#

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Numerics;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Robust.Shared.Physics.Collision.Shapes
{
[Serializable, NetSerializable]
[DataDefinition]
public sealed partial class EdgeShape : IPhysShape, IEquatable<EdgeShape>
{
// Note that the normal is from Vertex 2 to Vertex 1 CCW
/// <summary>
/// Edge start vertex
/// </summary>
[DataField("vertex1"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
internal Vector2 Vertex1;
/// <summary>
/// Edge end vertex
/// </summary>
[DataField("vertex2"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
internal Vector2 Vertex2;
// Optional adjacent vertices for smooth collision.
[DataField("vertex0"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
internal Vector2 Vertex0;
[DataField("vertex3"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
internal Vector2 Vertex3;
[DataField("oneSided"), Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
public bool OneSided;
public int ChildCount => 1;
public ShapeType ShapeType => ShapeType.Edge;
[DataField("radius"),
Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute,
Other = AccessPermissions.Read)]
public float Radius { get; set; } = PhysicsConstants.PolygonRadius;
public EdgeShape()
{
}
/// <summary>
/// Create a 1-sided edge.
/// </summary>
/// <param name="v1"></param>
/// <param name="v2"></param>
public EdgeShape(Vector2 v1, Vector2 v2)
{
SetTwoSided(v1, v2);
}
public void SetOneSided(Vector2 v0, Vector2 v1, Vector2 v2, Vector2 v3)
{
Vertex0 = v0;
Vertex1 = v1;
Vertex2 = v2;
Vertex3 = v3;
OneSided = true;
}
/// <summary>
/// Set this as an isolated edge.
/// </summary>
/// <param name="start">The start.</param>
/// <param name="end">The end.</param>
public void SetTwoSided(Vector2 start, Vector2 end)
{
Vertex1 = start;
Vertex2 = end;
OneSided = false;
}
public bool Equals(IPhysShape? other)
{
if (other is not EdgeShape edge) return false;
return OneSided == edge.OneSided &&
Vertex0.Equals(edge.Vertex0) &&
Vertex1.Equals(edge.Vertex1) &&
Vertex2.Equals(edge.Vertex2) &&
Vertex3.Equals(edge.Vertex3);
}
public Box2 ComputeAABB(Transform transform, int childIndex)
{
DebugTools.Assert(childIndex == 0);
var v1 = Transform.Mul(transform, Vertex1);
var v2 = Transform.Mul(transform, Vertex2);
var lower = Vector2.Min(v1, v2);
var upper = Vector2.Max(v1, v2);
var radius = new Vector2(Radius, Radius);
return new Box2(lower - radius, upper + radius);
}
public float CalculateArea()
{
// It's a line
return 0f;
}
public bool Equals(EdgeShape? other)
{
if (ReferenceEquals(null, other))
return false;
if (ReferenceEquals(this, other))
return true;
return OneSided == other.OneSided &&
Vertex1.Equals(other.Vertex1) &&
Vertex2.Equals(other.Vertex2) &&
Vertex0.Equals(other.Vertex0) &&
Vertex3.Equals(other.Vertex3) &&
Radius.Equals(other.Radius);
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is EdgeShape other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(OneSided, Vertex1, Vertex2, Vertex0, Vertex3, Radius);
}
}
}