Files
RobustToolbox/Robust.Shared/GameObjects/Components/Renderable/SyncSpriteComponent.cs

14 lines
359 B
C#

using Robust.Shared.GameStates;
namespace Robust.Shared.GameObjects;
/// <summary>
/// Synchronise the auto-animated layers of the sprite to real time;
/// this is useful if you require multiple entities to have synchronised animations.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SyncSpriteComponent : Component
{
}