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14 lines
359 B
C#
14 lines
359 B
C#
using Robust.Shared.GameStates;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Synchronise the auto-animated layers of the sprite to real time;
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/// this is useful if you require multiple entities to have synchronised animations.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SyncSpriteComponent : Component
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{
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}
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