Files
RobustToolbox/Robust.Shared/Containers/IContainerManager.cs

79 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Shared.Containers
{
/// <summary>
/// Manages containers on an entity.
/// </summary>
/// <seealso cref="IContainer" />
public partial interface IContainerManager : IComponent
{
/// <summary>
/// Makes a new container of the specified type.
/// </summary>
/// <param name="id">The ID for the new container.</param>
/// <typeparam name="T">The type of the new container</typeparam>
/// <returns>The new container.</returns>
/// <exception cref="ArgumentException">Thrown if there already is a container with the specified ID</exception>
T MakeContainer<T>(string id)
where T : IContainer;
/// <summary>
/// Attempts to remove the entity from some container on this entity.
/// </summary>
/// <param name="reparent">If false, this operation will not rigger a move or parent change event. Ignored if
/// destination is not null</param>
/// <param name="force">If true, this will not perform can-remove checks.</param>
/// <param name="destination">Where to place the entity after removing. Avoids unnecessary broadphase updates.
/// If not specified, and reparent option is true, then the entity will either be inserted into a parent
/// container, the grid, or the map.</param>
/// <param name="localRotation">Optional final local rotation after removal. Avoids redundant move events.</param>
bool Remove(EntityUid toremove,
TransformComponent? xform = null,
MetaDataComponent? meta = null,
bool reparent = true,
bool force = false,
EntityCoordinates? destination = null,
Angle? localRotation = null);
/// <summary>
/// Gets the container with the specified ID.
/// </summary>
/// <param name="id">The ID to look up.</param>
/// <returns>The container.</returns>
/// <exception cref="KeyNotFoundException">Thrown if the container does not exist.</exception>
IContainer GetContainer(string id);
/// <summary>
/// Checks whether we have a container with the specified ID.
/// </summary>
/// <param name="id">The entity ID to check.</param>
/// <returns>True if we already have a container, false otherwise.</returns>
bool HasContainer(string id);
/// <summary>
/// Attempt to retrieve a container with specified ID.
/// </summary>
/// <param name="id">The ID to look up.</param>
/// <param name="container">The container if it was found, <c>null</c> if not found.</param>
/// <returns>True if the container was found, false otherwise.</returns>
bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container);
/// <summary>
/// Attempt to retrieve a container that contains a specific entity.
/// </summary>
/// <param name="entity">The entity that is inside the container.</param>
/// <param name="container">The container if it was found, <c>null</c> if not found.</param>
/// <returns>True if the container was found, false otherwise.</returns>
/// <returns>True if the container was found, false otherwise.</returns>
bool TryGetContainer(EntityUid entity, [NotNullWhen(true)] out IContainer? container);
bool ContainsEntity(EntityUid entity);
}
}