Files
RobustToolbox/Robust.Shared/Audio/SoundSpecifier.cs

85 lines
2.8 KiB
C#

using JetBrains.Annotations;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
namespace Robust.Shared.Audio;
[ImplicitDataDefinitionForInheritors, Serializable, NetSerializable]
public abstract partial class SoundSpecifier
{
[DataField("params")]
public AudioParams Params { get; set; } = AudioParams.Default;
[Obsolete("Use SharedAudioSystem.GetSound(), or just pass sound specifier directly into SharedAudioSystem.")]
public abstract string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null);
}
[Serializable, NetSerializable]
public sealed partial class SoundPathSpecifier : SoundSpecifier
{
public const string Node = "path";
[DataField(Node, customTypeSerializer: typeof(ResPathSerializer), required: true)]
public ResPath Path { get; private set; }
[UsedImplicitly]
private SoundPathSpecifier()
{
}
public SoundPathSpecifier(string path, AudioParams? @params = null) : this(new ResPath(path), @params)
{
}
public SoundPathSpecifier(ResPath path, AudioParams? @params = null)
{
Path = path;
if (@params.HasValue)
Params = @params.Value;
}
[Obsolete("Use SharedAudioSystem.GetSound(), or just pass sound specifier directly into SharedAudioSystem.")]
public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
{
return Path.ToString();
}
}
[Serializable, NetSerializable]
public sealed partial class SoundCollectionSpecifier : SoundSpecifier
{
public const string Node = "collection";
[DataField(Node, customTypeSerializer: typeof(PrototypeIdSerializer<SoundCollectionPrototype>), required: true)]
public string? Collection { get; private set; }
[UsedImplicitly]
public SoundCollectionSpecifier() { }
public SoundCollectionSpecifier(string collection, AudioParams? @params = null)
{
Collection = collection;
if (@params.HasValue)
Params = @params.Value;
}
[Obsolete("Use SharedAudioSystem.GetSound(), or just pass sound specifier directly into SharedAudioSystem.")]
public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
{
if (Collection == null)
return string.Empty;
IoCManager.Resolve(ref rand, ref proto);
var soundCollection = proto.Index<SoundCollectionPrototype>(Collection);
return rand.Pick(soundCollection.PickFiles).ToString();
}
}