Files
RobustToolbox/Robust.Server/GameObjects/MapSaveIdComponent.cs

18 lines
571 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Server.GameObjects
{
/// <summary>
/// Metadata component used to keep consistent UIDs inside map files cross saving.
/// </summary>
/// <remarks>
/// This component stores the previous map UID of entities from map load.
/// This can then be used to re-serialize the entity with the same UID for the merge driver to recognize.
/// </remarks>
[RegisterComponent]
public sealed partial class MapSaveIdComponent : Component
{
public int Uid { get; set; }
}
}