Files
RobustToolbox/Robust.Client/ComponentTrees/SpriteTreeComponent.cs

13 lines
389 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Robust.Client.ComponentTrees;
[RegisterComponent]
public sealed partial class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
{
public DynamicTree<ComponentTreeEntry<SpriteComponent>> Tree { get; set; } = default!;
}