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13 lines
389 B
C#
13 lines
389 B
C#
using Robust.Client.GameObjects;
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using Robust.Shared.ComponentTrees;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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namespace Robust.Client.ComponentTrees;
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[RegisterComponent]
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public sealed partial class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
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{
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public DynamicTree<ComponentTreeEntry<SpriteComponent>> Tree { get; set; } = default!;
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}
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