Files
RobustToolbox/Robust.Client/ComponentTrees/LightTreeComponent.cs

13 lines
396 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Robust.Client.ComponentTrees;
[RegisterComponent]
public sealed partial class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
{
public DynamicTree<ComponentTreeEntry<PointLightComponent>> Tree { get; set; } = default!;
}