Files
RobustToolbox/Robust.Benchmarks/EntityManager/ComponentIteratorBenchmark.cs

76 lines
1.6 KiB
C#

using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
public partial class ComponentIteratorBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
public A[] Comps = default!;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, coords);
_entityManager.AddComponent<A>(uid);
}
}
[Benchmark]
public A[] ComponentStructEnumerator()
{
var query = _entityManager.EntityQueryEnumerator<A>();
var i = 0;
while (query.MoveNext(out var comp))
{
Comps[i] = comp;
i++;
}
return Comps;
}
[Benchmark]
public A[] ComponentIEnumerable()
{
var i = 0;
foreach (var comp in _entityManager.EntityQuery<A>())
{
Comps[i] = comp;
i++;
}
return Comps;
}
[ComponentProtoName("A")]
public sealed partial class A : Component
{
}
}