Files
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs
T
9268c8629d Refactor TileEdgeOverlay (#5295)
* Refactor TileEdgeOverlay

* weh

* Updates

* exweh

* Stupid weh noises

* I am le stupid

* Add logging about tile atlas build time

Seems fine, but wanted to check.

* Don't over-allocate edge tile region array

* Add DirectionExtensions.AllDirections

* Clean up iteration in ClydeTileDefinitionManager

* Don't stackalloc large chunk edge buffers, other code cleanup.

* More release notes

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-04-03 07:52:28 +02:00

100 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Random;
namespace Robust.Shared.Map
{
[Virtual]
internal class TileDefinitionManager : ITileDefinitionManager
{
protected readonly List<ITileDefinition> TileDefs;
private readonly Dictionary<string, ITileDefinition> _tileNames;
private readonly Dictionary<string, List<string>> _awaitingAliases;
/// <summary>
/// Default Constructor.
/// </summary>
public TileDefinitionManager()
{
TileDefs = new List<ITileDefinition>();
_tileNames = new Dictionary<string, ITileDefinition>();
_awaitingAliases = new();
}
public virtual void Initialize()
{
}
public virtual void Register(ITileDefinition tileDef)
{
var name = tileDef.ID;
if (_tileNames.ContainsKey(name))
{
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(tileDef));
}
var id = checked((ushort) TileDefs.Count);
tileDef.AssignTileId(id);
TileDefs.Add(tileDef);
_tileNames[name] = tileDef;
}
public Tile GetVariantTile(string name, IRobustRandom random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(string name, System.Random random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(ITileDefinition tileDef, IRobustRandom random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public Tile GetVariantTile(ITileDefinition tileDef, System.Random random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public ITileDefinition this[string name] => _tileNames[name];
public ITileDefinition this[int id] => TileDefs[id];
public bool TryGetDefinition(string name, [NotNullWhen(true)] out ITileDefinition? definition)
{
return _tileNames.TryGetValue(name, out definition);
}
public bool TryGetDefinition(int id, [NotNullWhen(true)] out ITileDefinition? definition)
{
if (id >= TileDefs.Count)
{
definition = null;
return false;
}
definition = TileDefs[id];
return true;
}
public int Count => TileDefs.Count;
public IEnumerator<ITileDefinition> GetEnumerator()
{
return TileDefs.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}