Files
RobustToolbox/Robust.Server/Player/FilterSystem.cs
T
TheShuEdandGitHub 7dbb2a2614 Clean up Player manager (#6566)
* file-scoping Player manager

* readonly playerManager

* Update PlayerManager.cs

* revert readonly
2026-06-28 14:31:06 +02:00

19 lines
445 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Robust.Server.Player;
internal sealed class FilterSystem : SharedFilterSystem
{
public override Filter FromEntities(Filter filter, params EntityUid[] entities)
{
foreach (var uid in entities)
{
if (TryComp(uid, out ActorComponent? actor))
filter.AddPlayer(actor.PlayerSession);
}
return filter;
}
}