mirror of
https://github.com/space-wizards/RobustToolbox.git
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* System font API This is a new API that allows operating system fonts to be loaded by the engine and used by content. Fonts are provided in a flat list exposing all the relevant metadata. They are loaded from disk with a Load call. Initial implementation is only for Windows DirectWrite. * Load system fonts as memory mapped files if possible. This allows sharing the font file memory with other processes which is always good. * Use ArrayPool to reduce char array allocations * Disable verbose logging * Implement system font support on Linux via Fontconfig * Implement macOS support * Add "FREEDESKTOP" define constant This is basically LINUX || FREEBSD. Though FreeBSD currently gets detected as LINUX too. Oh well. * Compile out Fontconfig and CoreText system font backends when not on those platforms * Don't add Fontconfig package dep on Mac/Windows * Allow disabling system font support via CVar Cuz why not.
447 lines
14 KiB
C#
447 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using JetBrains.Annotations;
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using Robust.Client.Utility;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using SharpFont;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace Robust.Client.Graphics
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{
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internal sealed class FontManager : IFontManagerInternal
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{
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private const int SheetWidth = 256;
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private const int SheetHeight = 256;
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private readonly IClyde _clyde;
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private readonly ISawmill _sawmill;
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private uint _baseFontDpi = 96;
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private readonly Library _library;
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private readonly Dictionary<(FontFaceHandle, int fontSize), FontInstanceHandle> _loadedInstances =
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new();
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public FontManager(IClyde clyde, ILogManager logManager)
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{
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_clyde = clyde;
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_library = new Library();
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_sawmill = logManager.GetSawmill("font");
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}
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public IFontFaceHandle Load(Stream stream, int index = 0)
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{
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// Freetype directly operates on the font memory managed by us.
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// As such, the font data should be pinned in POH.
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var fontData = stream.CopyToPinnedArray();
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return Load(new ArrayMemoryHandle(fontData), index);
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}
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public IFontFaceHandle Load(IFontMemoryHandle memory, int index = 0)
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{
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var face = FaceLoad(memory, index);
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var handle = new FontFaceHandle(face, memory);
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return handle;
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}
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public IFontFaceHandle LoadWithPostscriptName(IFontMemoryHandle memory, string postscriptName)
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{
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var numFaces = 1;
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for (var i = 0; i < numFaces; i++)
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{
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var face = FaceLoad(memory, i);
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numFaces = face.FaceCount;
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if (face.GetPostscriptName() == postscriptName)
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return new FontFaceHandle(face, memory);
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face.Dispose();
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}
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// Fallback, load SOMETHING.
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_sawmill.Warning($"Failed to load correct font via postscript name! {postscriptName}");
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return new FontFaceHandle(FaceLoad(memory, 0), memory);
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}
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private unsafe Face FaceLoad(IFontMemoryHandle memory, int index)
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{
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return new Face(_library,
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(nint)memory.GetData(),
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checked((int)memory.GetDataSize()),
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index);
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}
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void IFontManagerInternal.SetFontDpi(uint fontDpi)
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{
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_baseFontDpi = fontDpi;
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}
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public IFontInstanceHandle MakeInstance(IFontFaceHandle handle, int size)
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{
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var fontFaceHandle = (FontFaceHandle) handle;
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if (_loadedInstances.TryGetValue((fontFaceHandle, size), out var instance))
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{
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return instance;
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}
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instance = new FontInstanceHandle(this, size, fontFaceHandle);
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_loadedInstances.Add((fontFaceHandle, size), instance);
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return instance;
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}
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public void ClearFontCache()
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{
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foreach (var fontInstance in _loadedInstances)
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{
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fontInstance.Value.ClearSizeData();
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}
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}
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private ScaledFontData _generateScaledDatum(FontInstanceHandle instance, float scale)
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{
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var ftFace = instance.FaceHandle.Face;
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ftFace.SetCharSize(0, instance.Size, 0, (uint) (_baseFontDpi * scale));
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var ascent = ftFace.Size.Metrics.Ascender.ToInt32();
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var descent = -ftFace.Size.Metrics.Descender.ToInt32();
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var lineHeight = ftFace.Size.Metrics.Height.ToInt32();
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var data = new ScaledFontData(ascent, descent, ascent + descent, lineHeight);
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return data;
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}
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private GlyphInfo EnsureGlyphCached(FontInstanceHandle instance, ScaledFontData scaled, float scale, uint glyph)
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{
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// Check if already cached.
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if (scaled.GlyphInfos.TryGetValue(glyph, out var info))
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return info;
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info = new GlyphInfo();
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var face = instance.FaceHandle.Face;
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face.SetCharSize(0, instance.Size, 0, (uint) (_baseFontDpi * scale));
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face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
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face.Glyph.RenderGlyph(RenderMode.Normal);
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var glyphMetrics = face.Glyph.Metrics;
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info.Metrics = new CharMetrics(glyphMetrics.HorizontalBearingX.ToInt32(),
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glyphMetrics.HorizontalBearingY.ToInt32(),
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glyphMetrics.HorizontalAdvance.ToInt32(),
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glyphMetrics.Width.ToInt32(),
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glyphMetrics.Height.ToInt32());
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using var bitmap = face.Glyph.Bitmap;
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if (bitmap.Pitch < 0)
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{
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throw new NotImplementedException();
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}
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if (bitmap.Pitch != 0)
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{
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Image<A8> img;
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switch (bitmap.PixelMode)
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{
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case PixelMode.Mono:
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{
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img = MonoBitMapToImage(bitmap);
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break;
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}
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case PixelMode.Gray:
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{
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ReadOnlySpan<A8> span;
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unsafe
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{
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span = new ReadOnlySpan<A8>((void*) bitmap.Buffer, bitmap.Pitch * bitmap.Rows);
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}
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img = new Image<A8>(bitmap.Width, bitmap.Rows);
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span.Blit(
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bitmap.Pitch,
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UIBox2i.FromDimensions(0, 0, bitmap.Pitch, bitmap.Rows),
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img,
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(0, 0));
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break;
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}
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case PixelMode.Gray2:
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case PixelMode.Gray4:
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case PixelMode.Lcd:
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case PixelMode.VerticalLcd:
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case PixelMode.Bgra:
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throw new NotImplementedException();
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default:
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throw new ArgumentOutOfRangeException();
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}
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OwnedTexture sheet;
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if (scaled.AtlasTextures.Count == 0)
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sheet = GenSheet();
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else
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sheet = scaled.AtlasTextures[^1];
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var (sheetW, sheetH) = sheet.Size;
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if (sheetW - scaled.CurSheetX < img.Width)
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{
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scaled.CurSheetX = 0;
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// +1 Adds a pixel of vertical padding, to avoid arifacts when aliasing
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scaled.CurSheetY = scaled.CurSheetMaxY + 1;
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}
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if (sheetH - scaled.CurSheetY < img.Height)
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{
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// Make new sheet.
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scaled.CurSheetY = 0;
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scaled.CurSheetX = 0;
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scaled.CurSheetMaxY = 0;
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sheet = GenSheet();
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}
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sheet.SetSubImage((scaled.CurSheetX, scaled.CurSheetY), img);
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var atlasTexture = new AtlasTexture(
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sheet,
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UIBox2.FromDimensions(
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scaled.CurSheetX,
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scaled.CurSheetY,
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bitmap.Width,
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bitmap.Rows));
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info.Texture = atlasTexture;
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scaled.CurSheetMaxY = Math.Max(scaled.CurSheetMaxY, scaled.CurSheetY + bitmap.Rows);
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// +1 adds a pixel of horizontal padding, to avoid artifacts when aliasing
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scaled.CurSheetX += bitmap.Width + 1;
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}
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scaled.GlyphInfos.Add(glyph, info);
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return info;
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OwnedTexture GenSheet()
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{
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var sheet = _clyde.CreateBlankTexture<A8>((SheetWidth, SheetHeight),
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$"font-{face.FamilyName}-{instance.Size}-{(uint) (_baseFontDpi * scale)}-sheet{scaled.AtlasTextures.Count}");
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scaled.AtlasTextures.Add(sheet);
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return sheet;
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}
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}
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private static Image<A8> MonoBitMapToImage(FTBitmap bitmap)
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{
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DebugTools.Assert(bitmap.PixelMode == PixelMode.Mono);
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DebugTools.Assert(bitmap.Pitch > 0);
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ReadOnlySpan<byte> span;
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unsafe
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{
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span = new ReadOnlySpan<byte>((void*) bitmap.Buffer, bitmap.Rows * bitmap.Pitch);
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}
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var bitmapImage = new Image<A8>(bitmap.Width, bitmap.Rows);
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for (var y = 0; y < bitmap.Rows; y++)
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{
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for (var x = 0; x < bitmap.Width; x++)
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{
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var byteIndex = y * bitmap.Pitch + (x / 8);
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var bitIndex = x % 8;
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var bit = (span[byteIndex] & (1 << (7 - bitIndex))) != 0;
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bitmapImage[x, y] = new A8(bit ? byte.MaxValue : byte.MinValue);
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}
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}
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return bitmapImage;
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}
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private sealed class FontFaceHandle : IFontFaceHandle
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{
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// Keep this alive to avoid it being GC'd.
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private readonly IFontMemoryHandle _memoryHandle;
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public Face Face { get; }
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public FontFaceHandle(Face face, IFontMemoryHandle memoryHandle)
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{
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_memoryHandle = memoryHandle;
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Face = face;
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}
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}
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[PublicAPI]
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private sealed class FontInstanceHandle : IFontInstanceHandle
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{
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public FontFaceHandle FaceHandle { get; }
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public int Size { get; }
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private readonly Dictionary<float, ScaledFontData> _scaledData = new();
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private readonly FontManager _fontManager;
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public readonly Dictionary<Rune, uint> GlyphMap;
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public FontInstanceHandle(FontManager fontManager, int size, FontFaceHandle faceHandle)
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{
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GlyphMap = new Dictionary<Rune, uint>();
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_fontManager = fontManager;
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Size = size;
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FaceHandle = faceHandle;
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}
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public void ClearSizeData()
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{
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foreach (var scaleData in _scaledData)
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{
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foreach (var ownedTexture in scaleData.Value.AtlasTextures)
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{
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ownedTexture.Dispose();
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}
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}
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_scaledData.Clear();
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}
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public Texture? GetCharTexture(Rune codePoint, float scale)
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{
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var glyph = GetGlyph(codePoint);
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if (glyph == 0)
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return null;
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var scaled = GetScaleDatum(scale);
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var glyphInfo = _fontManager.EnsureGlyphCached(this, scaled, scale, glyph);
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return glyphInfo.Texture;
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}
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public CharMetrics? GetCharMetrics(Rune codePoint, float scale)
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{
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var glyph = GetGlyph(codePoint);
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if (glyph == 0)
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{
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return null;
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}
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var scaled = GetScaleDatum(scale);
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var info = _fontManager.EnsureGlyphCached(this, scaled, scale, glyph);
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return info.Metrics;
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}
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public int GetAscent(float scale)
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{
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var scaled = GetScaleDatum(scale);
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return scaled.Ascent;
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}
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public int GetDescent(float scale)
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{
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var scaled = GetScaleDatum(scale);
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return scaled.Descent;
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}
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public int GetHeight(float scale)
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{
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var scaled = GetScaleDatum(scale);
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return scaled.Height;
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}
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public int GetLineHeight(float scale)
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{
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var scaled = GetScaleDatum(scale);
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return scaled.LineHeight;
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}
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private uint GetGlyph(Rune chr)
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{
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if (GlyphMap.TryGetValue(chr, out var glyph))
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{
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return glyph;
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}
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// Check FreeType to see if it exists.
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var index = FaceHandle.Face.GetCharIndex((uint) chr.Value);
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GlyphMap.Add(chr, index);
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return index;
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}
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private ScaledFontData GetScaleDatum(float scale)
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{
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if (_scaledData.TryGetValue(scale, out var datum))
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{
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return datum;
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}
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datum = _fontManager._generateScaledDatum(this, scale);
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_scaledData.Add(scale, datum);
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return datum;
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}
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}
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private sealed class ScaledFontData
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{
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public ScaledFontData(int ascent, int descent, int height, int lineHeight)
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{
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Ascent = ascent;
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Descent = descent;
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Height = height;
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LineHeight = lineHeight;
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}
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public readonly List<OwnedTexture> AtlasTextures = new();
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public readonly Dictionary<uint, GlyphInfo> GlyphInfos = new();
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public readonly int Ascent;
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public readonly int Descent;
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public readonly int Height;
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public readonly int LineHeight;
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public int CurSheetX;
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public int CurSheetY;
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public int CurSheetMaxY;
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}
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public sealed class GlyphInfo
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{
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public CharMetrics Metrics;
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public AtlasTexture? Texture;
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}
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private sealed class ArrayMemoryHandle(byte[] array) : IFontMemoryHandle
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{
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private GCHandle _gcHandle = GCHandle.Alloc(array, GCHandleType.Pinned);
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public unsafe byte* GetData()
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{
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return (byte*) _gcHandle.AddrOfPinnedObject();
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}
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public IntPtr GetDataSize()
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{
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return array.Length;
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}
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public void Dispose()
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{
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_gcHandle.Free();
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_gcHandle = default;
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GC.SuppressFinalize(this);
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}
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~ArrayMemoryHandle()
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{
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Dispose();
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}
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}
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}
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}
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