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https://github.com/space-wizards/RobustToolbox.git
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* Adds ServerOptions, improve GameControllerOptions, fix engine integration tests * Do component auto-registration in engine integration tests by default * Fix integration tests on content, register components ONLY if not contentstarted or options are null * Add integration test for engine integration tests working correctly * Move cvar overrides out of content and into engine.
22 lines
791 B
C#
22 lines
791 B
C#
using System;
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using Robust.Client.Input;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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namespace Robust.Client
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{
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internal interface IGameControllerInternal : IGameController
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{
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GameControllerOptions Options { get; }
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bool ContentStart { get; set; }
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void SetCommandLineArgs(CommandLineArgs args);
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void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null);
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void KeyDown(KeyEventArgs keyEvent);
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void KeyUp(KeyEventArgs keyEvent);
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void TextEntered(TextEventArgs textEvent);
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void MouseMove(MouseMoveEventArgs mouseMoveEventArgs);
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void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs);
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void OverrideMainLoop(IGameLoop gameLoop);
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}
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}
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