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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-02-15 03:30:53 +01:00
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627856e207b6db59250313360ab9207c742bab74
RobustToolbox/Robust.Client/GameObjects
History
Dinner aa5cca4c7f Fix Layer constructor in SpriteComponent not properly copying unshaded sprite layers (#6368)
* remove Layer() null check for Unshaded and ShaderPrototype variables

* remove comments
2026-01-11 04:03:05 +01:00
..
Components
Fix Layer constructor in SpriteComponent not properly copying unshaded sprite layers (#6368)
2026-01-11 04:03:05 +01:00
EntitySystems
Make SpriteSystem.LayerExists say layer index 0 is valid (#6305)
2025-11-21 22:04:20 +01:00
!NO_FOLDER_NAMESPACES
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
ClientEntityManager.cs
Fix PredictedQueueDeleteEntity mispredicts (#6260)
2025-10-27 23:04:12 +11:00
ClientEntityManager.Network.cs
RT Patches for UI improvements (#4841)
2024-02-11 17:18:39 +01:00
ClientEntityManager.Spawn.cs
PredictedDeleteEntity fixes (#5873)
2025-04-20 23:38:43 +10:00
ComponentStateApplyException.cs
Fix obsoletion warnings for BinaryFormatter stuff
2023-12-15 19:37:13 +01:00
EntityManagerExt.cs
Make RaisePredictiveEvent check IsPredictionEnabled (#3246)
2022-09-14 16:39:49 +10:00
IClientEntityManager.cs
Add [NotContentImplementable] to client interfaces
2025-12-23 18:34:27 +01:00
IClientEntityManagerInternal.cs
Warning fixes (#5275)
2024-07-10 01:38:32 +02:00
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