mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-03 10:37:05 +02:00
263 lines
7.9 KiB
C#
263 lines
7.9 KiB
C#
using System;
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using Robust.Client.Interfaces;
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using Robust.Client.Utility;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Robust.Client.Input
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{
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/// <summary>
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/// Generic input event that has modifier keys like control.
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/// </summary>
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public abstract class ModifierInputEventArgs : EventArgs
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{
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/// <summary>
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/// Whether the alt key (⌥ Option on MacOS) is held.
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/// </summary>
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public bool Alt { get; }
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/// <summary>
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/// Whether the control key is held.
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/// </summary>
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public bool Control { get; }
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/// <summary>
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/// Whether the shift key is held.
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/// </summary>
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public bool Shift { get; }
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/// <summary>
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/// Whether the system key (Windows key, ⌘ Command on MacOS) is held.
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/// </summary>
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public bool System { get; }
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public bool Handled { get; private set; }
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protected ModifierInputEventArgs(bool alt, bool control, bool shift, bool system)
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{
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Alt = alt;
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Control = control;
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Shift = shift;
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System = system;
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}
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/// <summary>
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/// Mark this event as handled.
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/// </summary>
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public void Handle()
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{
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Handled = true;
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}
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}
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public class TextEventArgs : EventArgs
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{
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public TextEventArgs(uint codePoint)
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{
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CodePoint = codePoint;
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}
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public uint CodePoint { get; }
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}
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public class KeyEventArgs : ModifierInputEventArgs
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{
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/// <summary>
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/// The key that got pressed or released.
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/// </summary>
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public Keyboard.Key Key { get; }
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/// <summary>
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/// If true, this key is being held down and another key event is being fired by the OS.
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/// </summary>
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public bool IsRepeat { get; }
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public KeyEventArgs(Keyboard.Key key, bool repeat, bool alt, bool control, bool shift, bool system)
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: base(alt, control, shift, system)
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{
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Key = key;
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IsRepeat = repeat;
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}
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public static explicit operator KeyEventArgs(OpenTK.Input.KeyboardKeyEventArgs args)
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{
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return new KeyEventArgs(Keyboard.ConvertOpenTKKey(args.Key), args.IsRepeat, args.Alt, args.Control, args.Shift, false);
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}
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public static explicit operator KeyEventArgs(OpenTK.Input.MouseButtonEventArgs args)
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{
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return new KeyEventArgs(Mouse.MouseButtonToKey(Mouse.ConvertOpenTKButton(args.Button)), false,
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false, false, false, false);
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}
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}
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public abstract class MouseEventArgs : ModifierInputEventArgs
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{
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/// <summary>
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/// <c>InputEventMouse.button_mask</c> in Godot.
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/// Which mouse buttons are currently held maybe?
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/// </summary>
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public Mouse.ButtonMask ButtonMask { get; }
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/// <summary>
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/// Position of the mouse relative to the screen.
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/// </summary>
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public Vector2 Position { get; }
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protected MouseEventArgs(Mouse.ButtonMask buttonMask,
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Vector2 position,
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bool alt,
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bool control,
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bool shift,
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bool system)
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: base(alt, control, shift, system)
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{
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ButtonMask = buttonMask;
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Position = position;
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}
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}
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public class MouseButtonEventArgs : MouseEventArgs
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{
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/// <summary>
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/// The mouse button that has been pressed or released.
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/// </summary>
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public Mouse.Button Button { get; }
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/// <summary>
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/// True if this action was a double click.
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/// Can't be true if this was a release event.
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/// </summary>
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public bool DoubleClick { get; }
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public ClickType ClickType
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{
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get
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{
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ClickType type = ClickType.None;
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switch (Button)
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{
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case Mouse.Button.Left:
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type = ClickType.Left;
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break;
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case Mouse.Button.Right:
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type = ClickType.Right;
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break;
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case Mouse.Button.Middle:
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type = ClickType.Middle;
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break;
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default:
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return type;
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}
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if (Alt)
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type |= ClickType.Alt;
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if (Control)
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type |= ClickType.Cntrl;
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if (Shift)
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type |= ClickType.Shift;
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if (System)
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type |= ClickType.System;
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return type;
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}
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}
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// ALL the parameters!
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public MouseButtonEventArgs(Mouse.Button button,
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bool doubleClick,
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Mouse.ButtonMask buttonMask,
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Vector2 position,
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bool alt,
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bool control,
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bool shift,
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bool system)
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: base(buttonMask, position, alt, control, shift, system)
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{
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Button = button;
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DoubleClick = doubleClick;
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}
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public static explicit operator MouseButtonEventArgs(OpenTK.Input.MouseButtonEventArgs inputEvent)
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{
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return new MouseButtonEventArgs(
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Mouse.ConvertOpenTKButton(inputEvent.Button),
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false, Mouse.ButtonMask.None,
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new Vector2(inputEvent.X, inputEvent.Y),
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false, false, false, false);
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}
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}
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public class MouseWheelEventArgs : MouseEventArgs
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{
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/// <summary>
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/// The direction the mouse wheel was moved in.
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/// </summary>
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public Vector2 Delta { get; }
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// ALL the parameters!
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public MouseWheelEventArgs(Vector2 delta,
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Mouse.ButtonMask buttonMask,
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Vector2 position,
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bool alt,
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bool control,
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bool shift,
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bool system)
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: base(buttonMask, position, alt, control, shift, system)
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{
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Delta = delta;
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}
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public static explicit operator MouseWheelEventArgs(OpenTK.Input.MouseWheelEventArgs inputEvent)
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{
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return new MouseWheelEventArgs(
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// OpenTK 3 doesn't support horizontal scrolling.
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// This is a necessary feature, so the events do have the API.
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// Eventually when we switch to OpenTK 4 this will be fixed.
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(0, inputEvent.DeltaPrecise),
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Mouse.ButtonMask.None,
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new Vector2(inputEvent.X, inputEvent.Y),
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false, false, false, false);
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}
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}
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public class MouseMoveEventArgs : MouseEventArgs
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{
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/// <summary>
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/// The new position relative to the previous position.
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/// </summary>
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public Vector2 Relative { get; }
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// TODO: Godot's docs aren't exactly clear on what this is.
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// Speed how?
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/// <summary>
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/// The speed of the movement.
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/// </summary>
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public Vector2 Speed { get; }
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// ALL the parameters!
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public MouseMoveEventArgs(Vector2 relative,
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Vector2 speed,
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Mouse.ButtonMask buttonMask,
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Vector2 position,
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bool alt,
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bool control,
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bool shift,
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bool system)
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: base(buttonMask, position, alt, control, shift, system)
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{
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Relative = relative;
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Speed = speed;
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}
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public static explicit operator MouseMoveEventArgs(OpenTK.Input.MouseMoveEventArgs inputEvent)
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{
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return new MouseMoveEventArgs(
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new Vector2(inputEvent.XDelta, inputEvent.YDelta),
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Vector2.Zero, Mouse.ButtonMask.None,
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new Vector2(inputEvent.X, inputEvent.Y),
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false, false, false, false);
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}
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}
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}
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