Files
RobustToolbox/Robust.Client/GameObjects/Components/Eye/EyeComponent.cs
T

125 lines
3.3 KiB
C#

using Robust.Client.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
public class EyeComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IEyeManager _eyeManager;
#pragma warning restore 649
/// <inheritdoc />
public override string Name => "Eye";
private Eye _eye;
// Horrible hack to get around ordering issues.
private bool setCurrentOnInitialize;
private Vector2 setZoomOnInitialize = Vector2.One;
private Vector2 offset = Vector2.Zero;
[ViewVariables(VVAccess.ReadWrite)]
public bool Current
{
get => _eyeManager.CurrentEye == _eye;
set
{
if (_eye == null)
{
setCurrentOnInitialize = value;
return;
}
if (_eyeManager.CurrentEye == _eye == value)
return;
_eyeManager.CurrentEye = value ? _eye : null;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Zoom
{
get => _eye?.Zoom ?? setZoomOnInitialize;
set
{
if (_eye == null)
{
setZoomOnInitialize = value;
}
else
{
_eye.Zoom = value;
}
}
}
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 Offset
{
get => offset;
set
{
if(offset == value)
return;
offset = value;
UpdateEyePosition();
}
}
[ViewVariables]
public MapCoordinates? Position => _eye?.Position;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_eye = new Eye
{
Position = Owner.Transform.MapPosition,
Zoom = setZoomOnInitialize,
};
if (_eyeManager.CurrentEye == _eye != setCurrentOnInitialize)
{
_eyeManager.CurrentEye = setCurrentOnInitialize ? _eye : null;
}
}
public override void OnRemove()
{
base.OnRemove();
Current = false;
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataFieldCached(ref setZoomOnInitialize, "zoom", Vector2.One);
}
/// <summary>
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
/// keep the view following the entity.
/// </summary>
public void UpdateEyePosition()
{
var mapPos = Owner.Transform.MapPosition;
_eye.Position = new MapCoordinates(mapPos.Position + offset, mapPos.MapId);
}
}
}