mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-02 18:17:09 +02:00
259 lines
7.2 KiB
C#
259 lines
7.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Robust.Client.UserInterface.CustomControls
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{
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[GenerateTypedNameReferences]
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// ReSharper disable once InconsistentNaming
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public partial class SS14Window : BaseWindow
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{
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public const string StyleClassWindowTitle = "windowTitle";
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public const string StyleClassWindowPanel = "windowPanel";
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public const string StyleClassWindowHeader = "windowHeader";
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public const string StyleClassWindowCloseButton = "windowCloseButton";
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private string? _headerClass;
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private string? _titleClass;
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public SS14Window()
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{
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RobustXamlLoader.Load(this);
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MouseFilter = MouseFilterMode.Stop;
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WindowHeader.MinSize = (0, HEADER_SIZE_Y);
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Contents = ContentsContainer;
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CloseButton.OnPressed += CloseButtonPressed;
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XamlChildren = new SS14ContentCollection(this);
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}
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public string? HeaderClass
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{
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get => _headerClass;
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set
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{
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if (_headerClass == value)
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return;
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if (_headerClass != null)
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WindowHeader.RemoveStyleClass(_headerClass);
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if (value != null)
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WindowHeader.AddStyleClass(value);
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_headerClass = value;
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}
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}
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public string? TitleClass
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{
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get => _titleClass;
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set
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{
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if (_titleClass == value)
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return;
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if (_titleClass != null)
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TitleLabel.RemoveStyleClass(_titleClass);
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if (value != null)
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TitleLabel.AddStyleClass(value);
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_titleClass = value;
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}
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}
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public Control Contents { get; private set; }
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private const int DRAG_MARGIN_SIZE = 7;
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// TODO: Un-hard code this header size.
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private const float HEADER_SIZE_Y = 25;
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protected virtual Vector2 ContentsMinimumSize => (50, 50);
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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return Vector2.ComponentMax(
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ContentsMinimumSize,
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base.MeasureOverride(Vector2.ComponentMax(availableSize, ContentsMinimumSize)));
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}
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public string? Title
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{
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get => TitleLabel.Text;
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set => TitleLabel.Text = value;
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}
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// Drag resizing and moving code is mostly taken from Godot's WindowDialog.
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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CloseButton.OnPressed -= CloseButtonPressed;
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}
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}
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private void CloseButtonPressed(BaseButton.ButtonEventArgs args)
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{
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Close();
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}
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// Prevent window headers from getting off screen due to game window resizes.
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protected override void FrameUpdate(FrameEventArgs args)
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{
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var (spaceX, spaceY) = Parent!.Size;
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if (Position.Y > spaceY)
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{
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LayoutContainer.SetPosition(this, (Position.X, spaceY + HEADER_SIZE_Y));
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}
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if (Position.X > spaceX)
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{
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// 50 is arbitrary here. As long as it's bumped back into view.
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LayoutContainer.SetPosition(this, (spaceX - 50, Position.Y));
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}
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if (Position.Y < 0)
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{
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LayoutContainer.SetPosition(this, (Position.X, 0));
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}
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if (Position.X < 0)
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{
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LayoutContainer.SetPosition(this, (0, Position.Y));
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}
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.None;
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if (Resizable)
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{
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if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Top;
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}
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else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Bottom;
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}
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if (relativeMousePos.X < DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Left;
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}
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else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Right;
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}
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}
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if (mode == DragMode.None && relativeMousePos.Y < HEADER_SIZE_Y)
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{
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mode = DragMode.Move;
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}
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return mode;
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}
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public class SS14ContentCollection : ICollection<Control>, IReadOnlyCollection<Control>
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{
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private readonly SS14Window Owner;
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public SS14ContentCollection(SS14Window owner)
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{
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Owner = owner;
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}
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public Enumerator GetEnumerator()
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{
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return new(Owner);
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}
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IEnumerator<Control> IEnumerable<Control>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public void Add(Control item)
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{
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Owner.Contents.AddChild(item);
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}
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public void Clear()
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{
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Owner.Contents.RemoveAllChildren();
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}
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public bool Contains(Control item)
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{
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return item?.Parent == Owner.Contents;
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}
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public void CopyTo(Control[] array, int arrayIndex)
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{
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Owner.Contents.Children.CopyTo(array, arrayIndex);
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}
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public bool Remove(Control item)
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{
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if (item?.Parent != Owner.Contents)
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{
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return false;
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}
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DebugTools.AssertNotNull(Owner?.Contents);
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Owner!.Contents.RemoveChild(item);
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return true;
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}
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int ICollection<Control>.Count => Owner.Contents.ChildCount;
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int IReadOnlyCollection<Control>.Count => Owner.Contents.ChildCount;
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public bool IsReadOnly => false;
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public struct Enumerator : IEnumerator<Control>
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{
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private OrderedChildCollection.Enumerator _enumerator;
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internal Enumerator(SS14Window ss14Window)
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{
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_enumerator = ss14Window.Contents.Children.GetEnumerator();
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}
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public bool MoveNext()
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{
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return _enumerator.MoveNext();
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}
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public void Reset()
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{
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_enumerator.Reset();
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}
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public Control Current => _enumerator.Current;
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object IEnumerator.Current => Current;
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public void Dispose()
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{
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_enumerator.Dispose();
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}
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}
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}
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}
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}
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