mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-02 18:17:09 +02:00
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Robust.Client.Graphics;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Robust.Client.UserInterface.CustomControls
|
|
{
|
|
/// <summary>
|
|
/// Base interface for controls that display a viewport.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This has to be implemented for correct handling of input,
|
|
/// you do not strictly need to implement this otherwise.
|
|
/// </remarks>
|
|
public interface IViewportControl
|
|
{
|
|
IClydeWindow? Window { get; }
|
|
|
|
/// <summary>
|
|
/// Converts a point on the screen to map coordinates.
|
|
/// </summary>
|
|
/// <param name="coords">
|
|
/// The coordinates, in ABSOLUTE SCREEN PIXEL COORDINATES. NOT CONTROL-RELATIVE COORDINATES.
|
|
/// </param>
|
|
MapCoordinates ScreenToMap(Vector2 coords);
|
|
|
|
/// <summary>
|
|
/// Converts a point on the map to screen coordinates.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The coordinates, in ABSOLUTE SCREEN PIXEL COORDINATES. NOT CONTROL-RELATIVE COORDINATES.
|
|
/// </returns>
|
|
Vector2 WorldToScreen(Vector2 map);
|
|
}
|
|
}
|