Files
RobustToolbox/Robust.Client/UserInterface/Controls/Range.cs
T
metalgearslothandGitHub ebaba35e8b Aggressively sleep physics bodies (#2078)
* Aggressively sleep physics bodies

* Fix tests

* Also buff angular damping
2021-09-29 20:06:56 +10:00

115 lines
2.7 KiB
C#

using System;
using System.Diagnostics.Contracts;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Controls
{
public abstract class Range : Control
{
private float _maxValue = 100;
private float _minValue;
private float _value;
private float _page;
private bool _rounded;
public event Action<Range>? OnValueChanged;
public float GetAsRatio()
{
return (_value - _minValue) / (_maxValue - _minValue);
}
public void SetAsRatio(float value)
{
Value = ClampValue(value * (_maxValue - _minValue) + _minValue);
}
[ViewVariables]
public float Page
{
get => _page;
set
{
_page = value;
_ensureValueClamped();
}
}
[ViewVariables]
public float MaxValue
{
get => _maxValue;
set
{
_maxValue = value;
_ensureValueClamped();
}
}
[ViewVariables]
public float MinValue
{
get => _minValue;
set
{
_minValue = value;
_ensureValueClamped();
}
}
[ViewVariables]
public virtual float Value
{
get => _value;
set
{
var newValue = ClampValue(value);
// ReSharper disable once CompareOfFloatsByEqualityOperator
if (newValue != _value)
{
_value = newValue;
OnValueChanged?.Invoke(this);
}
}
}
[ViewVariables]
public virtual bool Rounded
{
get => _rounded;
set
{
_rounded = value;
_ensureValueClamped();
}
}
public virtual void SetValueWithoutEvent(float newValue)
{
newValue = ClampValue(newValue);
_value = newValue;
}
private void _ensureValueClamped()
{
var newValue = ClampValue(_value);
if (!MathHelper.CloseToPercent(newValue, _value))
{
_value = newValue;
OnValueChanged?.Invoke(this);
}
}
[Pure]
protected float ClampValue(float value)
{
if (_rounded)
{
value = MathF.Round(value);
}
return MathHelper.Clamp(value, _minValue, _maxValue-_page);
}
}
}