Files
RobustToolbox/Robust.Client/Timing/IClientGameTiming.cs
T
Vera Aguilera PuertoandGitHub 4dd04207ac Shared GameTiming no longer depends on INetManager (#1697)
Adds ClientGameTiming with prediction and local/server time methods.
2021-04-14 11:40:02 -07:00

20 lines
410 B
C#

using JetBrains.Annotations;
using Robust.Shared.Timing;
namespace Robust.Client.Timing
{
public interface IClientGameTiming : IGameTiming
{
void StartPastPrediction();
void EndPastPrediction();
[MustUseReturnValue]
PredictionGuard StartPastPredictionArea()
{
StartPastPrediction();
return new PredictionGuard(this);
}
}
}