Files
RobustToolbox/Robust.Client/ResourceManagement/BaseResource.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

37 lines
1.0 KiB
C#

using System;
using System.Threading;
using Robust.Shared.Utility;
namespace Robust.Client.ResourceManagement
{
/// <summary>
/// Base resource for the cache.
/// </summary>
public abstract class BaseResource : IDisposable
{
/// <summary>
/// Fallback resource path if this one does not exist.
/// </summary>
public virtual ResourcePath? Fallback => null;
/// <summary>
/// Disposes this resource.
/// </summary>
public virtual void Dispose()
{
}
/// <summary>
/// Deserializes the resource from the VFS.
/// </summary>
/// <param name="cache">ResourceCache this resource is being loaded into.</param>
/// <param name="path">Path of the resource requested on the VFS.</param>
public abstract void Load(IResourceCache cache, ResourcePath path);
public virtual void Reload(IResourceCache cache, ResourcePath path, CancellationToken ct = default)
{
}
}
}