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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
24 lines
712 B
C#
24 lines
712 B
C#
using Robust.Client.Graphics;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Robust.Client.Map
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{
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/// <summary>
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/// Stores a texture atlas of all the tile definitions for efficient rendering.
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/// </summary>
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internal interface IClydeTileDefinitionManager : ITileDefinitionManager
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{
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/// <summary>
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/// The texture atlas containing all the tiles.
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/// </summary>
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Texture TileTextureAtlas { get; }
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/// <summary>
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/// Gets the region inside the texture atlas to use to draw a tile.
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/// </summary>
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/// <returns>If null, do not draw the tile at all.</returns>
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Box2? TileAtlasRegion(Tile tile);
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}
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}
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