Files
RobustToolbox/Robust.Client/Map/IClientMapManager.cs
T

16 lines
510 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Robust.Client.Map
{
internal interface IClientMapManager : IMapManagerInternal
{
// Two methods here, so that new grids etc can be made BEFORE entities get states applied,
// but old ones can be deleted after.
void ApplyGameStatePre(GameStateMapData? data, ReadOnlySpan<EntityState> entityStates);
void ApplyGameStatePost(GameStateMapData? data);
}
}