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18 lines
520 B
C#
18 lines
520 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Robust.Client.Graphics
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{
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internal interface IRenderHandle
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{
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DrawingHandleScreen DrawingHandleScreen { get; }
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DrawingHandleWorld DrawingHandleWorld { get; }
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void RenderInRenderTarget(IRenderTarget target, Action a, Color clearColor=default);
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void SetScissor(UIBox2i? scissorBox);
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void DrawEntity(EntityUid entity, Vector2 position, Vector2 scale, Direction? overrideDirection);
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}
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}
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