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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
19 lines
574 B
C#
19 lines
574 B
C#
namespace Robust.Client.Graphics
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{
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/// <summary>
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/// Determines the type of primitives drawn and how they are laid out from vertices.
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/// </summary>
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/// <remarks>
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/// See <see href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#drawing-point-lists">Vulkan's documentation</see> for descriptions of all these modes.
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/// </remarks>
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public enum DrawPrimitiveTopology : byte
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{
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PointList,
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TriangleList,
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TriangleFan,
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TriangleStrip,
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LineList,
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LineStrip
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}
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}
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