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https://github.com/space-wizards/RobustToolbox.git
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82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Robust.Client.Graphics
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{
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/// <inheritdoc />
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public class Eye : IEye
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{
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private Vector2 _scale = Vector2.One/2f;
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private Angle _rotation = Angle.Zero;
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private MapCoordinates _coords;
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public bool DrawFov { get; set; } = true;
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual MapCoordinates Position
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{
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get => _coords;
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internal set => _coords = value;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 Offset { get; set; }
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle Rotation
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{
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get => _rotation;
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set => _rotation = value;
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}
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 Zoom
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{
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get => new(1 / _scale.X, 1 / _scale.Y);
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set => _scale = new Vector2(1 / value.X, 1 / value.Y);
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}
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 Scale
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{
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get => _scale;
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set => _scale = value;
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}
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/// <inheritdoc />
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public void GetViewMatrix(out Matrix3 viewMatrix, Vector2 renderScale)
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{
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var scaleMat = Matrix3.CreateScale(_scale.X * renderScale.X, _scale.Y * renderScale.Y);
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var rotMat = Matrix3.CreateRotation(_rotation);
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var transMat = Matrix3.CreateTranslation(-_coords.Position - Offset);
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viewMatrix = transMat * rotMat * scaleMat;
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}
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public void GetViewMatrixNoOffset(out Matrix3 viewMatrix, Vector2 renderScale)
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{
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var scaleMat = Matrix3.CreateScale(_scale.X * renderScale.X, _scale.Y * renderScale.Y);
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var rotMat = Matrix3.CreateRotation(_rotation);
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var transMat = Matrix3.CreateTranslation(-_coords.Position);
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viewMatrix = transMat * rotMat * scaleMat;
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}
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/// <inheritdoc />
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public void GetViewMatrixInv(out Matrix3 viewMatrixInv, Vector2 renderScale)
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{
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GetViewMatrix(out var viewMatrix, renderScale);
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viewMatrixInv = Matrix3.Invert(viewMatrix);
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}
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}
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}
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