Files
RobustToolbox/Robust.Client/GameObjects/IClientEntityManagerInternal.cs
T
2021-12-05 18:13:33 +01:00

16 lines
398 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal interface IClientEntityManagerInternal : IClientEntityManager
{
// These methods are used by the Game State Manager.
EntityUid CreateEntity(string? prototypeName, EntityUid uid = default);
void InitializeEntity(EntityUid entity);
void StartEntity(EntityUid entity);
}
}