Files
RobustToolbox/Robust.Client/GameObjects/Components/RenderingTreeComponent.cs
T

15 lines
424 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
public sealed class RenderingTreeComponent : Component
{
public override string Name => "RenderingTree";
internal DynamicTree<SpriteComponent> SpriteTree { get; set; } = default!;
internal DynamicTree<PointLightComponent> LightTree { get; set; } = default!;
}
}