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15 lines
424 B
C#
15 lines
424 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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namespace Robust.Client.GameObjects
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{
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[RegisterComponent]
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public sealed class RenderingTreeComponent : Component
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{
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public override string Name => "RenderingTree";
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internal DynamicTree<SpriteComponent> SpriteTree { get; set; } = default!;
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internal DynamicTree<PointLightComponent> LightTree { get; set; } = default!;
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}
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}
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