mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-03 10:37:05 +02:00
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using Robust.Client.Debugging;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Robust.Client.Console.Commands
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{
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public sealed class PhysicsOverlayCommands : IConsoleCommand
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{
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public string Command => "physics";
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public string Description => $"Shows a debug physics overlay. The arg supplied specifies the overlay.";
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public string Help => $"{Command} <aabbs / contactnormals / contactpoints / joints / shapeinfo / shapes>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine($"Invalid number of args supplied");
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return;
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}
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var system = EntitySystem.Get<DebugPhysicsSystem>();
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switch (args[0])
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{
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case "aabbs":
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system.Flags ^= PhysicsDebugFlags.AABBs;
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break;
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case "com":
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system.Flags ^= PhysicsDebugFlags.COM;
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break;
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case "contactnormals":
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system.Flags ^= PhysicsDebugFlags.ContactNormals;
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break;
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case "contactpoints":
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system.Flags ^= PhysicsDebugFlags.ContactPoints;
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break;
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case "joints":
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system.Flags ^= PhysicsDebugFlags.Joints;
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break;
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case "shapeinfo":
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system.Flags ^= PhysicsDebugFlags.ShapeInfo;
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break;
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case "shapes":
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system.Flags ^= PhysicsDebugFlags.Shapes;
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break;
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default:
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shell.WriteLine($"{args[0]} is not a recognised overlay");
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return;
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}
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return;
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}
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}
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}
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