Files
RobustToolbox/Robust.Shared/Network/NetChannelArgs.cs

136 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
namespace Robust.Shared.Network
{
/// <summary>
/// Arguments for NetChannel events.
/// </summary>
[Virtual]
public class NetChannelArgs : EventArgs
{
/// <summary>
/// The channel causing the event.
/// </summary>
public readonly INetChannel Channel;
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="channel">The channel causing the event.</param>
public NetChannelArgs(INetChannel channel)
{
Channel = channel;
}
}
/// <summary>
/// Arguments for incoming connection event.
/// </summary>
public sealed class NetConnectingArgs : EventArgs
{
public bool IsDenied => DenyReasonData != null;
public string? DenyReason => DenyReasonData?.Text;
public NetDenyReason? DenyReasonData { get; private set; }
public NetUserData UserData { get; }
/// <summary>
/// The IP of the incoming connection.
/// </summary>
public NetUserId UserId => UserData.UserId;
public string UserName => UserData.UserName;
public IPEndPoint IP { get; }
public LoginType AuthType { get; }
public void Deny(string reason)
{
Deny(new NetDenyReason(reason));
}
public void Deny(NetDenyReason reason)
{
DenyReasonData = reason;
}
/// <summary>
/// Constructs a new instance.
/// </summary>
/// <param name="data">The user data of the incoming connection.</param>
/// <param name="ip"></param>
/// <param name="authType">The type of authentication to use when connecting.</param>
public NetConnectingArgs(NetUserData data, IPEndPoint ip, LoginType authType)
{
UserData = data;
IP = ip;
AuthType = authType;
}
}
/// <summary>
/// Contains a reason for denying a client connection to the game server.
/// </summary>
/// <param name="Text">The textual reason, presented to the user.</param>
/// <param name="AdditionalProperties">
/// Additional JSON properties that will be included in the <see cref="NetDisconnectMessage"/>.
/// Valid value types are: string, int, float, bool.
/// </param>
/// <seealso cref="NetDisconnectMessage"/>
/// <seealso cref="NetConnectingArgs"/>
public record NetDenyReason(string Text, Dictionary<string, object> AdditionalProperties)
{
public NetDenyReason(string Text) : this(Text, new Dictionary<string, object>())
{
}
}
/// <summary>
/// Structured reason common interface.
/// </summary>
[NotContentImplementable]
public interface INetStructuredReason
{
NetDisconnectMessage Message { get; }
string Reason { get; }
bool RedialFlag { get; }
}
/// <summary>
/// Arguments for a failed connection attempt.
/// </summary>
public sealed class NetConnectFailArgs : EventArgs, INetStructuredReason
{
public NetConnectFailArgs(string reason) : this(NetDisconnectMessage.Decode(reason))
{
}
internal NetConnectFailArgs(NetDisconnectMessage reason)
{
Message = reason;
}
public NetDisconnectMessage Message { get; }
public string Reason => Message.Reason;
public bool RedialFlag => Message.RedialFlag;
}
public sealed class NetDisconnectedArgs : NetChannelArgs, INetStructuredReason
{
public NetDisconnectedArgs(INetChannel channel, string reason) : this(channel, NetDisconnectMessage.Decode(reason))
{
}
internal NetDisconnectedArgs(INetChannel channel, NetDisconnectMessage reason) : base(channel)
{
Message = reason;
}
public NetDisconnectMessage Message { get; }
public string Reason => Message.Reason;
public bool RedialFlag => Message.RedialFlag;
}
}