Files
RobustToolbox/Robust.UnitTesting/Shared/GameObjects
Pieter-Jan Briers b7f3627ef1 Remove List<>/Dictionary<,> usage from low-level GameState serialization.
NetSerializer does not handle these well and sends the entire backing array instead of a more compact representation. This can then cause it to start sending lists of length 1 with a *capacity* of 4096 resulting in 250 KiB/s down to send updates for a single entity. As it just did on the public server...
2020-05-12 18:34:16 +02:00
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2020-02-28 04:05:56 +01:00