Files
RobustToolbox/Robust.UnitTesting/Shared/Map/GridRotation_Tests.cs
2022-11-22 13:04:51 +11:00

114 lines
5.3 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture]
public sealed class GridRotation_Tests : RobustIntegrationTest
{
// Because integration tests are ten billion percent easier we'll just do all the rotation tests here.
// These are mainly looking out for situations where the grid is rotated 90 / 180 degrees and we
// need to rotate points about the grid's origin which is a /very/ common source of bugs.
[Test]
public async Task TestLocalWorldConversions()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapMan = server.ResolveDependency<IMapManager>();
await server.WaitAssertion(() =>
{
var mapId = mapMan.CreateMap();
var grid = mapMan.CreateGrid(mapId);
var gridEnt = grid.GridEntityId;
var coordinates = new EntityCoordinates(gridEnt, new Vector2(10, 0));
// if no rotation and 0,0 position should just be the same coordinate.
Assert.That(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldRotation, Is.EqualTo(Angle.Zero));
Assert.That(grid.WorldToLocal(coordinates.Position), Is.EqualTo(coordinates.Position));
// Rotate 180 degrees should show -10, 0 for the position in map-terms and 10, 0 for the position in entity terms (i.e. no change).
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldRotation += new Angle(MathF.PI);
Assert.That(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldRotation, Is.EqualTo(new Angle(MathF.PI)));
// Check the map coordinate rotates correctly
Assert.That(grid.WorldToLocal(new Vector2(10, 0)).EqualsApprox(new Vector2(-10, 0), 0.01f));
Assert.That(grid.LocalToWorld(coordinates.Position).EqualsApprox(new Vector2(-10, 0), 0.01f));
// Now we'll do the same for 180 degrees.
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).WorldRotation += MathF.PI / 2f;
// If grid facing down then worldpos of 10, 0 gets rotated 90 degrees CCW and hence should be 0, 10
Assert.That(grid.WorldToLocal(new Vector2(10, 0)).EqualsApprox(new Vector2(0, 10), 0.01f));
// If grid facing down then local 10,0 pos should just return 0, -10 given it's aligned with the rotation.
Assert.That(grid.LocalToWorld(coordinates.Position).EqualsApprox(new Vector2(0, -10), 0.01f));
});
}
[Test]
public async Task TestChunkRotations()
{
// This is mainly checking for the purposes of rendering at this stage.
var server = StartServer();
await server.WaitIdleAsync();
var entMan = server.ResolveDependency<IEntityManager>();
var mapMan = server.ResolveDependency<IMapManager>();
await server.WaitAssertion(() =>
{
var mapId = mapMan.CreateMap();
var grid = mapMan.CreateGrid(mapId);
var gridEnt = grid.GridEntityId;
/* Test for map chunk rotations */
var tile = new Tile(1);
for (var x = 0; x < 2; x++)
{
for (var y = 0; y < 10; y++)
{
grid.SetTile(new Vector2i(x, y), tile);
}
}
var chunks = grid.GetMapChunks().Select(c => c.Value).ToList();
Assert.That(chunks.Count, Is.EqualTo(1));
var chunk = chunks[0];
var aabb = grid.CalcWorldAABB(chunk);
var bounds = new Box2(new Vector2(0, 0), new Vector2(2, 10));
// With all cardinal directions these should align.
Assert.That(aabb, Is.EqualTo(bounds));
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).LocalRotation = new Angle(Math.PI);
aabb = grid.CalcWorldAABB(chunk);
bounds = new Box2(new Vector2(-2, -10), new Vector2(0, 0));
Assert.That(aabb.EqualsApprox(bounds), $"Expected bounds of {aabb} and got {bounds}");
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).LocalRotation = new Angle(-Math.PI / 2);
aabb = grid.CalcWorldAABB(chunk);
bounds = new Box2(new Vector2(0, -2), new Vector2(10, 0));
Assert.That(aabb.EqualsApprox(bounds), $"Expected bounds of {aabb} and got {bounds}");
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt).LocalRotation = new Angle(-Math.PI / 4);
aabb = grid.CalcWorldAABB(chunk);
bounds = new Box2(new Vector2(0, -1.4142135f), new Vector2(8.485281f, 7.071068f));
Assert.That(aabb.EqualsApprox(bounds), $"Expected bounds of {aabb} and got {bounds}");
});
}
}
}