Files
RobustToolbox/Robust.Client/GameObjects/EntityManagerExt.cs
T

28 lines
1.0 KiB
C#

using Robust.Client.Interfaces.GameStates;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
public static class EntityManagerExt
{
public static void RaisePredictiveEvent<T>(this IEntityManager entityManager, T msg)
where T : EntitySystemMessage
{
var localPlayer = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
DebugTools.AssertNotNull(localPlayer);
var sequence = IoCManager.Resolve<IClientGameStateManager>().SystemMessageDispatched(msg);
entityManager.EntityNetManager.SendSystemNetworkMessage(msg, sequence);
var eventArgs = new EntitySessionEventArgs(localPlayer!.Session);
entityManager.EventBus.RaiseEvent(EventSource.Local, msg);
entityManager.EventBus.RaiseEvent(EventSource.Local, new EntitySessionMessage<T>(eventArgs, msg));
}
}
}