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These were originally for when messages were passed around as an object[] args list, I believe. This isn't used so this code should just go honestly.
22 lines
395 B
C#
22 lines
395 B
C#
namespace Robust.Shared.Enums
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{
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public enum PlacementManagerMessage : byte
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{
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StartPlacement,
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CancelPlacement,
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PlacementFailed,
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RequestPlacement,
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RequestEntRemove,
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RequestRectRemove,
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}
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public enum SessionStatus : byte
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{
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Zombie = 0,
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Connecting,
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Connected,
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InGame,
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Disconnected
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}
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}
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