Files
RobustToolbox/Robust.Server/Placement/PlacementManager.cs
2023-10-29 04:21:09 +11:00

415 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Collections;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Placement;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Robust.Server.Placement
{
public sealed class PlacementManager : IPlacementManager
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerNetManager _networkManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IServerEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
//TO-DO: Expand for multiple permission per mob?
// Add support for multi-use placeables (tiles etc.).
public List<PlacementInformation> BuildPermissions { get; set; } = new();
//Holds build permissions for all mobs. A list of mobs and the objects they're allowed to request and how. One permission per mob.
public Func<MsgPlacement, bool>? AllowPlacementFunc { get; set; }
private ISawmill _sawmill = default!;
#region IPlacementManager Members
public void Initialize()
{
_sawmill = _logManager.GetSawmill("placement");
_networkManager.RegisterNetMessage<MsgPlacement>(HandleNetMessage);
}
/// <summary>
/// Handles placement related client messages.
/// </summary>
public void HandleNetMessage(MsgPlacement msg)
{
if (AllowPlacementFunc != null && !AllowPlacementFunc(msg))
{
return;
}
switch (msg.PlaceType)
{
case PlacementManagerMessage.StartPlacement:
break;
case PlacementManagerMessage.CancelPlacement:
break;
case PlacementManagerMessage.RequestPlacement:
HandlePlacementRequest(msg);
break;
case PlacementManagerMessage.RequestEntRemove:
HandleEntRemoveReq(msg);
break;
case PlacementManagerMessage.RequestRectRemove:
HandleRectRemoveReq(msg);
break;
}
}
public void HandlePlacementRequest(MsgPlacement msg)
{
var alignRcv = msg.Align;
var isTile = msg.IsTile;
int tileType = 0;
var entityTemplateName = "";
if (isTile) tileType = msg.TileType;
else entityTemplateName = msg.EntityTemplateName;
var dirRcv = msg.DirRcv;
var session = _playerManager.GetSessionByChannel(msg.MsgChannel);
var plyEntity = _entityManager.GetComponentOrNull<TransformComponent>(session.AttachedEntity);
// Don't have an entity, don't get to place.
if (plyEntity == null)
return;
//TODO: Distance check, so you can't place things off of screen.
// I don't think that's this manager's biggest problem
var netCoordinates = msg.NetCoordinates;
var coordinates = _entityManager.GetCoordinates(netCoordinates);
if (!coordinates.IsValid(_entityManager))
{
_sawmill.Warning($"{session} tried to place {msg.ObjType} at invalid coordinate {coordinates}");
return;
}
/* TODO: Redesign permission system, or document what this is supposed to be doing
var permission = GetPermission(session.attachedEntity.Uid, alignRcv);
if (permission == null)
return;
if (permission.Uses > 0)
{
permission.Uses--;
if (permission.Uses <= 0)
{
BuildPermissions.Remove(permission);
SendPlacementCancel(session.attachedEntity);
}
}
else
{
BuildPermissions.Remove(permission);
SendPlacementCancel(session.attachedEntity);
return;
}
*/
if (!isTile)
{
// Replace existing entities if relevant.
if (msg.Replacement && _prototype.Index<EntityPrototype>(entityTemplateName).Components.TryGetValue(
_factory.GetComponentName(typeof(PlacementReplacementComponent)), out var compRegistry))
{
var key = ((PlacementReplacementComponent)compRegistry.Component).Key;
var gridUid = coordinates.GetGridUid(_entityManager);
if (_entityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
{
var replacementQuery = _entityManager.GetEntityQuery<PlacementReplacementComponent>();
var anc = grid.GetAnchoredEntitiesEnumerator(grid.LocalToTile(coordinates));
var toDelete = new ValueList<EntityUid>();
while (anc.MoveNext(out var ent))
{
if (!replacementQuery.TryGetComponent(ent, out var repl) ||
repl.Key != key)
{
continue;
}
toDelete.Add(ent.Value);
}
foreach (var ent in toDelete)
{
var placementEraseEvent = new PlacementEntityEvent(ent, coordinates, PlacementEventAction.Erase, msg.MsgChannel.UserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
_entityManager.DeleteEntity(ent);
}
}
}
var created = _entityManager.SpawnEntity(entityTemplateName, coordinates);
var placementCreateEvent = new PlacementEntityEvent(created, coordinates, PlacementEventAction.Create, msg.MsgChannel.UserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementCreateEvent);
_entityManager.GetComponent<TransformComponent>(created).LocalRotation = dirRcv.ToAngle();
}
else
{
PlaceNewTile(tileType, coordinates, msg.MsgChannel.UserId);
}
}
private void PlaceNewTile(int tileType, EntityCoordinates coordinates, NetUserId placingUserId)
{
if (!coordinates.IsValid(_entityManager)) return;
MapGridComponent? grid;
_mapManager.TryGetGrid(coordinates.EntityId, out grid);
if (grid == null)
_mapManager.TryFindGridAt(coordinates.ToMap(_entityManager), out _, out grid);
if (grid != null) // stick to existing grid
{
grid.SetTile(coordinates, new Tile(tileType));
var placementEraseEvent = new PlacementTileEvent(tileType, coordinates, placingUserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
}
else if (tileType != 0) // create a new grid
{
var newGrid = _mapManager.CreateGridEntity(coordinates.GetMapId(_entityManager));
var newGridXform = _entityManager.GetComponent<TransformComponent>(newGrid);
newGridXform.WorldPosition = coordinates.Position - newGrid.Comp.TileSizeHalfVector; // assume bottom left tile origin
var tilePos = newGrid.Comp.WorldToTile(coordinates.Position);
newGrid.Comp.SetTile(tilePos, new Tile(tileType));
var placementEraseEvent = new PlacementTileEvent(tileType, coordinates, placingUserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
}
}
private void HandleEntRemoveReq(MsgPlacement msg)
{
//TODO: Some form of admin check
var entity = _entityManager.GetEntity(msg.EntityUid);
if (!_entityManager.EntityExists(entity))
return;
var placementEraseEvent = new PlacementEntityEvent(entity, _entityManager.GetComponent<TransformComponent>(entity).Coordinates, PlacementEventAction.Erase, msg.MsgChannel.UserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
_entityManager.DeleteEntity(entity);
}
private void HandleRectRemoveReq(MsgPlacement msg)
{
EntityCoordinates start = _entityManager.GetCoordinates(msg.NetCoordinates);
Vector2 rectSize = msg.RectSize;
foreach (EntityUid entity in EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
new Box2(start.Position, start.Position + rectSize)))
{
if (_entityManager.Deleted(entity) || _entityManager.HasComponent<MapGridComponent>(entity) || _entityManager.HasComponent<ActorComponent>(entity))
continue;
var placementEraseEvent = new PlacementEntityEvent(entity, _entityManager.GetComponent<TransformComponent>(entity).Coordinates, PlacementEventAction.Erase, msg.MsgChannel.UserId);
_entityManager.EventBus.RaiseEvent(EventSource.Local, placementEraseEvent);
_entityManager.DeleteEntity(entity);
}
}
/// <summary>
/// Places mob in entity placement mode with given settings.
/// </summary>
public void SendPlacementBegin(EntityUid mob, int range, string objectType, string alignOption)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.StartPlacement;
message.Range = range;
message.IsTile = false;
message.ObjType = objectType;
message.AlignOption = alignOption;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Places mob in tile placement mode with given settings.
/// </summary>
public void SendPlacementBeginTile(EntityUid mob, int range, string tileType, string alignOption)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.StartPlacement;
message.Range = range;
message.IsTile = true;
message.ObjType = tileType;
message.AlignOption = alignOption;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Cancels object placement mode for given mob.
/// </summary>
public void SendPlacementCancel(EntityUid mob)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.CancelPlacement;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Gives Mob permission to place entity and places it in object placement mode.
/// </summary>
public void StartBuilding(EntityUid mob, int range, string objectType, string alignOption)
{
AssignBuildPermission(mob, range, objectType, alignOption);
SendPlacementBegin(mob, range, objectType, alignOption);
}
/// <summary>
/// Gives Mob permission to place tile and places it in object placement mode.
/// </summary>
public void StartBuildingTile(EntityUid mob, int range, string tileType, string alignOption)
{
AssignBuildPermission(mob, range, tileType, alignOption);
SendPlacementBeginTile(mob, range, tileType, alignOption);
}
/// <summary>
/// Revokes open placement Permission and cancels object placement mode.
/// </summary>
public void CancelBuilding(EntityUid mob)
{
RevokeAllBuildPermissions(mob);
SendPlacementCancel(mob);
}
/// <summary>
/// Gives a mob a permission to place a given Entity.
/// </summary>
public void AssignBuildPermission(EntityUid mob, int range, string objectType, string alignOption)
{
var newPermission = new PlacementInformation
{
MobUid = mob,
Range = range,
IsTile = false,
EntityType = objectType,
PlacementOption = alignOption
};
IEnumerable<PlacementInformation> mobPermissions = from PlacementInformation permission in BuildPermissions
where permission.MobUid == mob
select permission;
if (mobPermissions.Any()) //Already has one? Revoke the old one and add this one.
{
RevokeAllBuildPermissions(mob);
BuildPermissions.Add(newPermission);
}
else
{
BuildPermissions.Add(newPermission);
}
}
/// <summary>
/// Gives a mob a permission to place a given Tile.
/// </summary>
public void AssignBuildPermissionTile(EntityUid mob, int range, string tileType, string alignOption)
{
var newPermission = new PlacementInformation
{
MobUid = mob,
Range = range,
IsTile = true,
TileType = _tileDefinitionManager[tileType].TileId,
PlacementOption = alignOption
};
IEnumerable<PlacementInformation> mobPermissions = from PlacementInformation permission in BuildPermissions
where permission.MobUid == mob
select permission;
if (mobPermissions.Any()) //Already has one? Revoke the old one and add this one.
{
RevokeAllBuildPermissions(mob);
BuildPermissions.Add(newPermission);
}
else
{
BuildPermissions.Add(newPermission);
}
}
/// <summary>
/// Removes all building Permissions for given mob.
/// </summary>
public void RevokeAllBuildPermissions(EntityUid mob)
{
var mobPermissions = BuildPermissions
.Where(permission => permission.MobUid == mob)
.ToList();
if (mobPermissions.Count != 0)
BuildPermissions.RemoveAll(x => mobPermissions.Contains(x));
}
#endregion IPlacementManager Members
private PlacementInformation? GetPermission(EntityUid uid, string alignOpt)
{
foreach (var buildPermission in BuildPermissions)
{
if (buildPermission.MobUid == uid && buildPermission.PlacementOption == alignOpt)
{
return buildPermission;
}
}
return null;
}
}
}