Files
RobustToolbox/Robust.Shared/Console/CommandBuffer.cs
T
2022-02-21 14:02:34 +01:00

82 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Robust.Shared.Console;
public sealed class CommandBuffer
{
private const string DelayMarker = "-DELAY-";
private int _tickrate = 0;
private int _delay = 0;
private readonly LinkedList<string> _commandBuffer = new();
public void Append(string command)
{
_commandBuffer.AddLast(command);
}
public void Insert(string command)
{
_commandBuffer.AddFirst(command);
}
public void Tick(byte tickRate)
{
_tickrate = tickRate;
if (_delay > 0)
{
_delay -= 1;
}
}
public bool TryGetCommand([MaybeNullWhen(false)]out string command)
{
var next = _commandBuffer.First;
if (next is null) // nothing to do here
{
command = null;
return false;
}
if (next.Value.Equals(DelayMarker))
{
if (_delay == 0) // just finished
{
_commandBuffer.RemoveFirst();
return TryGetCommand(out command);
}
else // currently counting down delay
{
command = null;
return false;
}
}
if (next.Value.StartsWith("wait "))
{
var sTicks = next.Value.Substring(5);
_commandBuffer.RemoveFirst();
if (string.IsNullOrWhiteSpace(sTicks) || !int.TryParse(sTicks, out var ticks)) // messed up command
{
return TryGetCommand(out command);
}
// Setup Timing
_commandBuffer.AddFirst(DelayMarker);
_delay = ticks;
command = null;
return false;
}
// normal command
_commandBuffer.RemoveFirst();
command = next.Value;
return true;
}
}