Files
RobustToolbox/Robust.Shared/Map/ITileDefinitionManager.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

38 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Robust.Shared.Map
{
/// <summary>
/// This manages tile definitions for grid tiles.
/// </summary>
public interface ITileDefinitionManager : IEnumerable<ITileDefinition>
{
/// <summary>
/// Indexer to retrieve a tile definition by name.
/// </summary>
/// <param name="name">The name of the tile definition.</param>
/// <returns>The named tile definition.</returns>
ITileDefinition this[string name] { get; }
/// <summary>
/// Indexer to retrieve a tile definition by internal ID.
/// </summary>
/// <param name="id">The ID of the tile definition.</param>
/// <returns>The tile definition.</returns>
ITileDefinition this[int id] { get; }
/// <summary>
/// The number of tile definitions contained inside of this manager.
/// </summary>
int Count { get; }
void Initialize();
/// <summary>
/// Register a definition with this manager.
/// </summary>
/// <param name="tileDef">THe definition to register.</param>
void Register(ITileDefinition tileDef);
}
}