Files
RobustToolbox/Robust.Shared/Map/IMapChunkInternal.cs
T

23 lines
563 B
C#

using System.Collections.Generic;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal interface IMapChunkInternal : IMapChunk
{
List<Fixture> Fixtures { get; set; }
bool SuppressCollisionRegeneration { get; set; }
void RegenerateCollision();
/// <summary>
/// The last game simulation tick that a tile on this chunk was modified.
/// </summary>
GameTick LastTileModifiedTick { get; }
}
}