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23 lines
563 B
C#
23 lines
563 B
C#
using System.Collections.Generic;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Timing;
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namespace Robust.Shared.Map
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{
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/// <inheritdoc />
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internal interface IMapChunkInternal : IMapChunk
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{
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List<Fixture> Fixtures { get; set; }
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bool SuppressCollisionRegeneration { get; set; }
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void RegenerateCollision();
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/// <summary>
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/// The last game simulation tick that a tile on this chunk was modified.
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/// </summary>
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GameTick LastTileModifiedTick { get; }
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}
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}
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